I'm visiting from the Bay12games forums. We had a blast playing Realm of the Mad God, and apparently so many of us came that Wild Shadow noticed all the linked-from traffic and posted
this message on our forums.
He requested feedback...so I'm here to offer it.
Great game. Fun. I like it. I don't want to understate that. I'm here now because I like the game. Good job. Seriously...nicely done.
Now, please forgive me as I offer a critique and some suggestions. I'd love to see the game better, so here are my thoughts on how to make that happen.
1) Get your own forums and wiki. This game could become
extremely popular. Start building your own community now instead of relying on TIGsource.
2) There needs to be something unlocked by
every class, not just knights and priests. I also recommend changing the Priest+Knight requirement for paladins. Make it one to one for each class. Make paladins slightly less powerful if need be for balance. For example:
Rogue -->Ninja(Has ability to hide, making nearby monsters lose interest, but cannot attack while hidden)
Archer-->Hunter(Has a pet that follows along and can absorb attacks from monsters)
Knight-->Paladin(Knight who can heal)
Priest-->
Mage---->Warlock (Has the summon player ability described below)
You don't need to use the above verbatim. It's simply one possible suggestion off the top of my head that would involve a minimum of coding. If you want to redesign the system completely to make it fantastically more complicated, that would be great too. Ideally every class would be useful, but as the game is now, there's really very little incentive to play anything other than a priest or knight to begin with. The other classes aren't any more useful, and they unlock nothing.
3) I highly recommend you steal some ideas from world of warcraft:
* Hit point bars visible on players so priests know when to heal
* A class with a "summon player" ability would be very convenient. The maps are quite large, and it can easily take five minutes of walking to group up with people.
4) The stats system is a a bit simple, and not very clear. Make it more complicated, and document what things do. I don't offer any specific suggestions here because...well, anything you come up with will probably be an improvement.
5) It would be very convenient if a miniap mouseover were added that displayed the names of characters. I want to be able to see where other players are on the map.
5.5) There should be some simple way to identify a players level/class/hp/etc. This is a group game. we need a way to see the status of other players.
6) I'd like to see more features on the map. Abandoned temples, towns, castles, dungeons, anything. No need to make these separate areas and no need to add a z-axis. Features could simply be placed directly on the map. This would add more of a feeling of something to do and somewhere to go. As it is, otehr than the tendancy of northwest vs southeast, there's really very little incentive to go anywhere. You can walk in any arbitrary line and that's as good as anything. I'd like to see parties say "Hey, let's go to the evil shrine!" and group up and go to slay the monsters who live there. While you're doing this, it might be nice to add thematic items and monsters by area. For example, if you're a mage looking for spells, the Lair of the Lurid Librarian is the best place to go. If you're a priest, you're more likely to get your preferred item drops at the Temple of the Tireless Tentacles. Etc.
7) /who should list player class and level
It would be nice if your portal pages had more information. Game version number. Number of players. Player rankings by class and rank. Links to the forums and wiki mentioned in #1 above. Lots of things. Build a community.
I could go on and on...this is a great game and it could totally go places. I'd love to see it expanded and grown into something big.
You guys can do it.
Good luck.