Please feel free to discuss anything you want about music games in this thread. Be it how much you want them to evolve, music game ideas you've had, styles you would like to play that aren't yet available, music games you've enjoyed (or your favorites), and/or what are your dislikes about the pre-genre.
I love music and rhythm based gamplay ideas and spent most of 2007 learning about small scale independent game production and ready made tools like Unity, Torque, Flash, MaxMsp and PD. After all this reading, attending conferences, listening to various GDC mp3's about production I am still determined to build small music game prototypes in 2008. These prototypes will be created to test out the severely complicated dynamic / adaptive music system that is required to for the following game ideas ...... If anyone's interested in design and prototyping, I could really use the help. I am so new to game design is isn't funny. The prototypes would be great to do in Flash + Max/MSP. My background is in audio & music production. I have all the resources and experience required to provide original audio and music content for these projects
MiniTunesIntroduction MiniTunes is a music game played in any web browser using Flash to deliver a quick to learn easy to pick up and play casual game experience. Using 2D cartoon art styles and a clean uncomplicated look MIniTunes is designed to have mass appeal. Unique gameplay provides players an easy to use interface to play with music.
Description • Choose from a selection of 6 cheerful characters and 6 musical levels.
• The level begins, as you listen and get a feel for the rhythm, start tapping along and your character begins to react.
• Your character happily dances through the level as you tap along with the music, scoring points and collecting power-ups.
• Use your power ups to overcome each levels unique musical challenge and unlock solo sections to express your own musical style.
• Does not rely on scrolling visual cues in the style of Dance Dance Revolution, Frequency, Guitar Hero or Rock Band.
• Visually a simple 2D cartoon art and music toy with a static "camera" position
• Characters wiggling around in place on the screen as if dancing through each level.
• Forced perspective as if on tiny planet, backgrounds scroll as if on a hamster wheel.
• Background characters and environments change to support the action
• Uncomplicated design, simple art style and clean look
• Levels are based on progress through each song rather than a large 2D map.
BreakBeatsIntroduction BreakBeats is a fast paced 2-player beat matching kung-fu action game. Game play features lightning quick musical combo’s and 2D character animations. This mid sized development features a more advanced control scheme and higher complexity of animations and music. Unique gameplay provides players an easy to use interface to play with music.
Description • Choose from a selection of 12 warrior characters, each with a unique combat and "Sound Set" style.
• Levels set to a fixed tempo, players string together rhythmic combos "in time" to defeat their opponent.
• Each component of a players attack is accompanied by a single beat and sample from their "sound set"
• Other than a fixed tempo players are left to freely improvise attack combinations
• Players generate a unique musical response to every round of fighting.
• Small 2D maps put the focus on musical combat over exploration.
• Requires a large number of animations
Here's me trying out some very simple interactions for the BreakBeats design idea. Done with software samplers and sequencers. The ideas have progressed quite a bit since this was posted. LINK >>