[COMPETITION ENTRY]
Cowgirl and the Mushroom Men Genocide[PAST COMPETITION WORK]
New WorkJust finished getting this into a postable state! I need a beer.
I tried to make a game that combines aspects of bullet-hell style shooters and platformers. I also ended up severely limited on a time budget, but I'm still pretty proud of the results. At this point, I don't think I have enough time to get in any more features (I had originally hoped to have 3 levels in the game), but I want to fix any bugs found so post 'em if you see 'em. I also intend to work on this game in the future, just not for the competition, so any feedback is appreciated.
Here's the basic README:
Controls:
I suggest using a 360 controller if possible.
360 Controls: - Left Stick moves
- Right Stick shoots
- Y "Shifts"
- All other buttons jump (I suggest using Right Trigger)
PC Controls: - Arrow Keys move
- WASD shoots
- Space "Shifts"
- Up Arrow jumps
Gameplay:
Killing opponents scores points and increases your multiplier meter. When the meter fills, your multiplier increases, thus increasing all point gains.
At any point you can shift. This transforms you into a more powerful form, but puts a timer on the game. You can no longer increase your multiplier bar, and when all your multipliers are fully depleted, the game ends. You gain points using a multiplier 1.5x your multiplier when you first shifted.
And here's the credits:
Programming & Design - Will Swannack
Cowgirl & Projectiles - yokomeshi
Tilesets & Mushrooms - MashPotato
Aliens - Emilio
Multiplier Bar - HED
Text - Oddball
UFO & Thud SFX - cheapshot
ALL OTHER SFX - John Nesky
Music - Slide20xl
If any of you AMAZING FANTASTIC ULTRA-COOL artists that I used assets from would like to be credited under a different name, tell me.
My goal is to add a main menu screen with a credits option, so your tigsource account name will be listed unless I'm told otherwise.