Thanks for the feedback (and the awesome assets)!
Cool, feels really nice - I like the bits of text.
Some suggestions should you continue -
Pixel consistency, lots of things are different pixel densities which feels funky, could it be all the same resolution?
Good point. Internally I was battling with the desire to make the whole of the interface visible simultaneously, but at the same time I didn't want the automap and the other interface elements to overshadow the main viewport... This is definitely something I'm going to play around with. Thankfully, almost none of it is hardcoded, so it should be easy to play around with.
I'm also not sure how well the character and scenery sprites would react to being scaled down when drawn at half size with a half pixel count, if I actually keep all the pixels the same size. Hmm.
If you don't mind me asking, what resolution is your desktop? It didn't seem too bad to me, but I run at 1920x1200, so that could be hiding the full extent of the funk from me.
But I am all over the place. The viewport is 8x, everything else is 4x, except for the font (and the squares that outline the messagebox).
Perhaps use the distant tiles as well (the 2 spaces away art)?
I plugged away for a few hours coding these in (in some cases using 2 pixel wide slices amalgamated together), and just could not seem to get them to look right. I'm sure I wasn't putting the assets together correctly, but turns and deadends just didn't seem to approach at a consistent rate as the player stepped forward (mostly the transition from two squares out front to one). I eventually cut my losses and just pulled the view back in. It would obviously be nice if I could get this working.
I'm thinking I'm going to make the combat some form of turnbased, but I'm still brainstorming out ways to give it some depth. I've never been a big fan of the Dungeon Master / Eye of the Beholder attack as fast as you can or attack and backup repeatedly combat.
Thanks again for the feedback! It feels great to finally get something put together, even if it's only halfway to where I hoped it would be, heh.