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February 18, 2019, 09:47:44 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)Impulse [ Released ]
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jph wacheski
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« on: January 11, 2010, 09:01:32 AM »

I have been working on a little idea for this,. I didn't realise there was a forum devoted to gamma!  Ok, here is a screen fragment,. I don't want to give away the gameplay, of course it will be simple-ish.



 I am still working out exactly how the game will be controled (well more the reactions to the player control), however I like the simple look, and the base of the gameplay I have worked out so far.  I am planing to have it multiplayer, but I am not quite satisfied with the single player control just yet, . so more testing and tweeking is needed.

UPDATE:

The finnal ver. (silent) Impulse DOWNLOAD 47KB

Use Q,P,Z, and M keys or four gamepads using the first button on each.  Runs fullscreen at whatever resolution you are running in. I may add some sounds to this some time in the future,. . Cheers.
« Last Edit: February 19, 2010, 09:51:01 AM by jph wacheski » Logged

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bigpants
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« Reply #1 on: January 11, 2010, 10:48:27 AM »

Gamma is pitting Torontotron brother against Torontotron brother!
May we all be chosen.
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n0wak
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« Reply #2 on: January 14, 2010, 05:58:53 AM »

Gamma is pitting Torontotron brother against Torontotron brother!
May we all be chosen.


And another Torontron enters the fray. But I'm not showing anything or even making promises until after I have a working game  Noir


Also I saw a video of your game via Twitter. Looks nice.
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GKokoris
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« Reply #3 on: January 18, 2010, 10:12:21 PM »

Really diggin' that little trail effect you got going on. Looks like it'll be pretty sweet to see in motion.

I love that everyone's been posting these super-cryptic screenshots. Makes the anticipation all the sweeter.
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jph wacheski
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« Reply #4 on: January 20, 2010, 08:28:01 AM »

humm, I am not sure who you are n0wak, will you game feature Cephalopods?   think i know who bigpants is though,. .  yeah Tim W asked me to post a video,. hope it was criptic enouph, the game play as evolved since that anyway.

thanks GKokoris, I like the graffiti feel that that the trail evolks. , the tweekiness is determined by the thrust level, so it leave a history of your single key usage,. .
« Last Edit: January 20, 2010, 09:15:29 AM by jph wacheski » Logged

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AlbeyAmakiir
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« Reply #5 on: January 20, 2010, 07:04:44 PM »

Oddly, I thought the blurryness in the video looked really cool for this. The sharp screenshot doesn't look as good, although I may change my opinion when I see it in motion.
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knight
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« Reply #6 on: January 20, 2010, 07:05:54 PM »

Yea really liked the video. And I love the background effects.
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jph wacheski
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« Reply #7 on: January 25, 2010, 10:56:59 AM »

Submited! Gentleman

 I got all four players working,. and came up with a simple interface so no matter what controller you pick up you can know which avatar you are controling,. there is a scoring system with a multiplier setup that facilitates competition for control of 'bouncer nodes' that makes for a bit of niffty gameplay,.

The only problem was that I could not TEST with four actual controlers,. so I do hope I have it all set up correctly!?!

anyways,. a fun challange to do some strange gameplay,. and as always, I learened some new skills doing it,. .  peace.
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caffeinekid
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« Reply #8 on: January 25, 2010, 11:06:07 AM »

The only problem was that I could not TEST with four actual controlers,. so I do hope I have it all set up correctly!?!

Ditto! Does anyone here have four xbox360 pads, because I certainly don't. Smiley

I'm hoping for the best as far as that goes.

Congrats on getting it submitted and good luck. I'm just adding a bit of sound to my game at the moment, even though you don't really need to. LOL
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MisterMo
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« Reply #9 on: January 27, 2010, 09:59:35 AM »

This is as close as I got to 4 xbox controllers. Smiley
http://img131.yfrog.com/i/17f.jpg/

Mo
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jph wacheski
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« Reply #10 on: February 19, 2010, 09:55:47 AM »

Yeah without the controlers it's just down to faith in the functions,. .  Concerned
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AlbeyAmakiir
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« Reply #11 on: February 19, 2010, 01:36:08 PM »

I could only try this in singleplayer, but it was interesting. It took me forever to get out of just bashing my head on the centre, though. I also found it was a little easy to get back into doing that, too, which is kind of frustrating. When I started actually orbiting, I started having more fun. That was when I could actually get used to the controls. If you start off bouncing directly onto the centre, you have to escape that before learning how the game really works (by which I mean, not what the controls do, but how much it influences the game and how to effectively use it).

That said, once you get out of that bit, it's quite fun.
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SpecialEffect
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« Reply #12 on: February 24, 2010, 08:12:18 AM »

What a fine game! Really like this now I've got the hang of switching stars on and off and understanding how that affects the pull on my space-ship. Great work! Really wants sound effects though. Will be posting a little on this shortly at the SpecialEffect gamebase: http://www.gamebase.info/forum/topic/23/page/1 and I recon a review too.

Barrie
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