Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411431 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 20, 2024, 03:07:33 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Oryx collectable card game [unofficial non/semi-assemblee entry]
Pages: [1]
Print
Author Topic: Oryx collectable card game [unofficial non/semi-assemblee entry]  (Read 11658 times)
Geeze
Level 5
*****


Totally.


View Profile
« on: January 12, 2010, 06:26:41 AM »

http://occg.webs.com/

Website is currently be builded.
[EDIT] And now it's up. Didnät took long Durr...?

[Original post]
Quote
Title says it all.

So I'm planning to make a cardgame about Oryx's "tiny" characters.  Beer!
It will be playable. DOUBLE Beer!
It probably be online. TRIPLE  Beer!

Basic ruleset:
General Ruleset

Playing table(mock-up, click for larger):

For both sides there are:
-Place for deck
-Graveyard  Hand Shake Left Huh? Hand Shake Right
-6 fields
-4 effect card or spell fields
and your 'hand' is in large empty space
Decks size is about 35-50 cards
And at the beginning both players draw 5 cards to their 'hand'
Turnroutine:
-player draws a card

-plays characters on field (they are tapped then so you can't attack with it on that turn)
-play spellcards, set a trap card etc.
-attack or use abilities with characters on the field
 *you can attack to other players chars OR directly to your opponent WHEN he has no Chars on    the field

how to WIN
You win when other player loses all his hp(20? at start)
Simple.

Cards (the fun part)
All character-cards have these statistics:
-HP, can be decreased by attacking
-AP(attack points), defines how much your regular attack does damage
-Type: One of these
 *Weapon
 *melee(bare hands/nonweapon based)
 *Fire, Water, Earth, Air, Dark, Light, probably more...
 *Ranged combat
-Weaknesses: some from above, that type of attack makes extra dmg.

Abilities (THE REALLY FUN PART):
-Active, can be used instead of the regular attack.
-Passive, is activated when "Triggered".
-Playing properties, restrictions or abilities that are activated when the card is played.
 *Example. 'This card can be played only directly from your hand'

When submitting ideas for cards, use these often to make cards more unique, and because this CCG/TCG is heavily strategy based (not just who has the most powerful card)
And include a picture for the card image 64x64.(with enviromental/etc. backgrounds is always better)

Here's an example:

Elven archer

HP:3
AP:3
Type:ranged combat
Weakness:Dark
Abilities:
Agile:
-Can be played to field without tapping
Arrow flurry:
-Attacks all cards with 1 AP

And any ideas for rules, cards etc. will be appreciated.
« Last Edit: March 12, 2010, 01:34:32 AM by Geeze » Logged

Sos
Level 8
***


I make bad games


View Profile WWW
« Reply #1 on: January 12, 2010, 06:59:31 AM »

Idea: Give each card a PIN code. Everyone does that right?
Logged

ecliptic
Level 0
**



View Profile
« Reply #2 on: January 12, 2010, 07:56:29 AM »

Good idea, I can't wait to submit some ideas once we have an idea of the general ruleset.
Logged
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #3 on: January 12, 2010, 09:51:37 AM »

One of the first ideas I had for the assemblee assets was a card game, but I thought it would be too complex.
Good luck Beer!
Logged

subsystems   subsystems   subsystems
J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #4 on: January 12, 2010, 01:57:16 PM »

What if it was a game where instead of collecting them all, you have to pawn them all off on the losers? Durr...?
Logged

hi
Kazerad
Level 1
*


Should really make more games.


View Profile
« Reply #5 on: January 12, 2010, 02:06:01 PM »

So I'm planning to make a cardgame about Oryx's "tiny" characters.  Beer!
Made me think of this.
Logged

Reiss
Level 1
*



View Profile
« Reply #6 on: January 13, 2010, 12:33:11 AM »

Idea: Give each card a PIN code. Everyone does that right?

QR codes for the ultra-style.
Logged
J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #7 on: January 13, 2010, 08:21:16 AM »

I don't know why we want codes on the cards, but don't forget punched data input/output cards.
 Panda
Logged

hi
Geeze
Level 5
*****


Totally.


View Profile
« Reply #8 on: January 14, 2010, 09:32:21 AM »

Well at the first milestone i am leaving all the PIN-code, and data rumba away and just do a playable version. Yawn

It is done with VASSAL, a quite flexible board game engine.
When i publish an alpha version out you have to download vassal first.
IMPORTANT[for alpha]: You have to obey rules and add effects on cards manually so there is no automated game-mechanics (Cheating eazy! but not allowed) so it's like playing it without a computer.

And then:
General Ruleset

Playing table(mock-up, click for larger):

For both sides there are:
-Place for deck
-Graveyard  Hand Shake Left Huh? Hand Shake Right
-6 fields
-4 effect card or spell fields
and your 'hand' is in large empty space
Decks size is about 35-50 cards
And at the beginning both players draw 5 cards to their 'hand'
Turnroutine:
-player draws a card

-plays characters on field (they are tapped then so you can't attack with it on that turn)
-play spellcards, set a trap card etc.
-attack or use abilities with characters on the field
 *you can attack to other players chars OR directly to your opponent WHEN he has no Chars on    the field

how to WIN
You win when other player loses all his hp(20? at start)
Simple.

Cards (the fun part)
All character-cards have these statistics:
-HP, can be decreased by attacking
-AP(attack points), defines how much your regular attack does damage
-Type: One of these
 *Weapon
 *melee(bare hands/nonweapon based)
 *Fire, Water, Earth, Air, Dark, Light, probably more...
 *Ranged combat
-Weaknesses: some from above, that type of attack makes extra dmg.

Abilities (THE REALLY FUN PART):
-Active, can be used instead of the regular attack.
-Passive, is activated when "Triggered".
-Playing properties, restrictions or abilities that are activated when the card is played.
 *Example. 'This card can be played only directly from your hand'

When submitting ideas for cards, use these often to make cards more unique, and because this CCG/TCG is heavily strategy based (not just who has the most powerful card)
And include a picture for the card image 64x64.(with enviromental/etc. backgrounds is always better)

Here's an example:

Elven archer

HP:3
AP:3
Type:ranged combat
Weakness:Dark
Abilities:
Agile:
-Can be played to field without tapping
Arrow flurry:
-Attacks all cards with 1 AP


I'll try to make an own website for the game and especially for all the cards
Logged

Dom2D
Level 5
*****


I'll do it myself then!


View Profile WWW
« Reply #9 on: March 02, 2010, 11:59:36 AM »

Is this still happening? I hope so!
Logged

TheDustin
Guest
« Reply #10 on: March 02, 2010, 12:14:51 PM »

Where can you find this VASSAL engine, by the way? It sounds interesting.
Logged
Dom2D
Level 5
*****


I'll do it myself then!


View Profile WWW
« Reply #11 on: March 08, 2010, 10:02:57 AM »


The Vassal Engine is available right here:
http://www.vassalengine.org/community/index.php
Logged

Geeze
Level 5
*****


Totally.


View Profile
« Reply #12 on: March 11, 2010, 04:46:40 AM »

Is this still happening? I hope so!
yeah... hmm, i have to say i abandoned this project almost instantly (and forgot to mention about it), mostly because i wasn't comfortable with VASSAL.
And now i'm going to restart project, this time with Unity.
Some excuses Smiley :
- vassal is bad in visual side.
- it requires players to follow rules by themselves.
-Unity is lot better coding practise
- and it's more flexible, in any ways
Logged

Dom2D
Level 5
*****


I'll do it myself then!


View Profile WWW
« Reply #13 on: March 11, 2010, 10:19:03 AM »

Cool!
Yeah Vassal is not that friendly really... I'm glad to hear you're doing it in Unity.
Logged

Geeze
Level 5
*****


Totally.


View Profile
« Reply #14 on: March 12, 2010, 12:39:57 AM »

And now i'm building up a somekind of website for it.

 Ninja :But the Adress shall remain unknown... for now.
 Gentleman : My Word!

1,5 hours later:
Okay. Now it's up. Website is located at http://occg.webs.com/
« Last Edit: March 12, 2010, 01:32:57 AM by Geeze » Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic