Lazycow
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« on: January 13, 2010, 09:45:55 AM » |
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Welcome to... >>  << This is a multi-user-adventure, based on the Nanovoid-engine. All players are located in the same world and some parts of the world are blocked by special barriers which only can be removed by a team of players. And there are some boss-monsters which are also too strong for one single player. features:- mouse/touch/joypad/keyboard control - integrated online chat
- cross-platform: Windows / MacOS-X / Linux / iPhone / iPad (probably freeware)
- milestone-1: a player, a sword, a maze, some bats, a dragon and a treasure
Lazycow's collection of all devlog-game-animations can be found hereScamper's "Dungeon Theme - In The Caverns" can be found hereDo you want to contribute? Please tell me! milestone-1: mockup / early dragon test / item handling
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« Last Edit: March 09, 2012, 03:08:28 AM by Lazycow »
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Alomard
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« Reply #1 on: January 13, 2010, 11:25:26 AM » |
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I can identify with you situation, ive got a team project on hold too, and i often when my partner is going to get back to me with something :S
nevertheless, i eagerly await whichever of these is released first
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Ashkin
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« Reply #2 on: January 13, 2010, 02:51:52 PM » |
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How did I miss this? This will be a tasty appetizer for the main course that is Silverline! 
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Lazycow
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« Reply #3 on: January 18, 2010, 12:20:47 AM » |
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 I made some progress on the dragon. Here's a trailing test of the body parts - currently without head and wings. Feel appetized, Ashkin. ("appetized" might not be a real word, though) @Alomard: I have started about 10 cooperations with artists and all lost their motivation about some weeks. Finally, I am doing the graphics myself. They might not look so good, but there's a chance that something gets finished!  Head and wings need to be drawn from different angles. Oh well... hard work...
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Ashkin
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« Reply #4 on: January 18, 2010, 12:42:02 AM » |
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Lookin' good.
Your graphics look just fine.
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Inanimate
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« Reply #5 on: January 18, 2010, 12:43:48 AM » |
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Silverline lives on!
And the name better be true to it; I expect lots of treasures (in lines being optional)!
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Curseman
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« Reply #6 on: January 18, 2010, 03:11:53 AM » |
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Hajo
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« Reply #7 on: January 18, 2010, 03:26:06 AM » |
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Indeed! I had once made sketches of sphere-based beings, which would have worked well with my rendering system, but I had given up since I didn't seem to be able to make them look interesting. And now comes this. Amazing and very impressive 
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Per aspera ad astra
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supershigi
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« Reply #8 on: January 18, 2010, 06:55:44 PM » |
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What a cool idea! It seems like there's a lot of room to do interesting things with the multi-player aspect of it. The dragon is looking great ^_^
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andy wolff
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« Reply #9 on: January 18, 2010, 07:10:25 PM » |
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Hey that's really cool
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jwaap
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« Reply #10 on: January 24, 2010, 07:08:27 AM » |
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it is
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michael
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« Reply #11 on: January 24, 2010, 07:18:40 AM » |
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shit. this is beautiful. a lo-res multiplatform multiplayer coop zeldalike dungeon romp is kind of my dreamgane. whats it being developed in? i might be very interested in offering some artistic help with this project. but i should wait and see where it goes so as not add an 11th artist to your flop list
or we can talk about what kind of art you'd like to have
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« Last Edit: January 24, 2010, 08:27:48 AM by michael »
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you rob the bank, i'll rob stewart
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Bood_war
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« Reply #13 on: January 24, 2010, 09:18:22 AM » |
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Looking good so far!
Posting so I can follow this.
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Nate Kling
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« Reply #14 on: January 24, 2010, 09:26:21 AM » |
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One more vote for awesomeness from me. I am super excited for this, there are so many things to be explored in multiplayer that indie games haven't really touched on yet!
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Lazycow
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« Reply #15 on: January 24, 2010, 11:00:54 AM » |
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Thanks for your feedback! I am still working on this and I will try to continue with that graphics style. Although, animating that dragon might have been a bit too ambitious for me. I have failed to create flapping wings for 8 directions so far. Maybe the dragon will only walk around. Here's a one-leg-test:  @michael: Some artistic help would be great. (Watch your mailbox) Treasureline is coded in C (by using the same game core as Nanovoid and Silverline)... @Hajo: Constructing images out of rendered objects is difficult. They always look segmented. That might be ok if the object itself is segmented. (like this: nvtentacle4.gif) Animating such segmented objects is a nightmare, too... @Inanimate: There might be an intro sequence with a line of treasures 
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Ashkin
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« Reply #16 on: January 24, 2010, 12:48:17 PM » |
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If the dragon is getting in your way, I say you leave it wingless and say it's a baby dragon or something. Then you can continue with the coding, and come back to it later.
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mokesmoe
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« Reply #17 on: January 24, 2010, 02:02:33 PM » |
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You could have an abstract dragon, just how it is right now. I think it looks fine.
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« Last Edit: January 26, 2010, 04:01:02 PM by mokesmoe‽ »
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CiroContinisio
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« Reply #18 on: January 26, 2010, 03:23:46 PM » |
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Man, this looks incredibly cool! I agree with the last two posts, if the art gets too complicated the way you have in mind, do without it! The style that your mockup have is already good, actually as someone pointed, they seem to be 'abstract' creatures, and it works. Honestly.
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Lazycow
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« Reply #19 on: January 30, 2010, 09:54:29 AM » |
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 Here's a test for the flying animation. I don't like it very much, but I might stick with it. Any hints how to improve it? To be honest, I do not like the dragon without head. Too abstract for the style i am up to. It will need at least a head. I would be ok for me to drop the wings, but it has to fly somehow, you know... Also, the dragon is a key element in this game, so I cannot skip it. (the other game elements are quite simple)
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« Last Edit: January 30, 2010, 09:58:48 AM by Lazycow »
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