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Destral
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Climbing that mountain...


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« Reply #80 on: October 11, 2010, 08:56:06 PM »

Wow, that's some incredible animation work. It makes me weep bitter tears for my puny efforts...

I'm keeping my eye on this!  Hand Thumbs Up Left Well, hello there!
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Lazycow
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Do androids dream of electric sheep?


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« Reply #81 on: October 11, 2010, 10:05:17 PM »


"Oh look, his first steps..." Of course, this type of animation has never been done before with the construction kit, and I had to redesign the animation handling and fix the usual bugs, etc.

It seems to have some troubles when changing the walking direction, doesn't it? Also, maybe I should use legs build of 2 parts? Meh, I don't know.

@supershigi: I think there won't be a DanFessler-textured dragon, simply because my pixel skills are not good enough, but maybe there will be an AlexMay-shaded dragon   Grin
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
Destral
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Climbing that mountain...


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« Reply #82 on: October 12, 2010, 11:42:50 AM »

I think the problem is that he changes direction when his weight is on the wrong foot. If you think about humans walking, we tend to pivot on the leg that is on the inside of the curve.

I find the slightly-wobbly walk cycle you have no adorable, however. I could see some giant baby waddling around like that.   Smiley
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Zulli
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Maybe I´ll dev today


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« Reply #83 on: October 12, 2010, 12:03:05 PM »

Is this game really being programmed or are you just torturing us? D:
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:D
LazyWaffle
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« Reply #84 on: October 12, 2010, 02:12:55 PM »

Good to see an update Smiley

Can't wait, this looks amazing.
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Landshark RAWR
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« Reply #85 on: October 12, 2010, 02:14:38 PM »

i wanna see the whole dragon
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Lazycow
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« Reply #86 on: October 14, 2010, 02:06:06 PM »


A new walking test with legs, neck and tail. If you observe the animation closely, you may spot some overlapping spheres from time to time. I tried to fix them with a rubberbanding algorithm, but it's not gone entirely. (seems like I have to tweak the parameters a bit more)

But you can already see where this is going to.

@Destral: Hmm... I think you're right. Fortunately, this is not really visible in this 4-leg walking test. Maybe the 2 additional legs do some magic. It even doesn't look that baby-like anymore, does it?

@Landshark: Guess so... stand by, head and wings coming soon.

@Zulli: Yes, I am really programming this. However... No, just kidding.   (Ok, you made my day)
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
Oddball
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David Williamson


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« Reply #87 on: October 14, 2010, 02:16:57 PM »

To me it feels like his front and back legs are too close together. I'd expect a lumbering dragon to have a longer body. Looks good in the main though.
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Alex May
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hen hao wan


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« Reply #88 on: October 15, 2010, 02:34:34 AM »

Looks good, but I liked the flying one anyway Smiley

Like oddball says, maybe try having two of the two-legged body bits?
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AaronG
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« Reply #89 on: October 15, 2010, 05:05:56 PM »

I swear I can hear stomping when I watch the latest dragon animation test. Epileptic Very nicely done.
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Lazycow
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« Reply #90 on: October 20, 2010, 01:53:04 PM »


Yes, I forgot to set the animation delay here. But somehow, I had the feeling that you want to see this anyway.  Roll Eyes  In the 2nd animation you see a test with the new feet. Is the distance between the feet large enough now? (It does not look very appealing when I use a body with two big segments. I could make the body bigger, though. But our hero that has to fight him is only 16x16 pixels...)

Ah, yes... You get a change to see the new head of the dragon! Will it be finished soon, or is this going to be a dragon simulator? Well, we are almost there: Head and feed have to be drawn in all 8 directions (oh oh) and then I have to add some wings. (sic)
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
RotateMe
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« Reply #91 on: October 21, 2010, 05:46:04 AM »

Didn't read the whole seven pages of discussion but I'd prefer a two legged dragon which walks a little upright personally. The technique is amazing anyway!

Edit: BTW: How do you make those amazing gifs?
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Lazycow
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« Reply #92 on: October 23, 2010, 05:59:16 AM »


"don't run into sleeping dragons"... Updates: The dragon flashes when hit. The hero loses his inventory when killed.

Some Questions: Let's remember, this will be a multi-user game, so what should happen when a player gets killed? Halve his XP, drop all items and respawn at the start point? (At least, that's my plan right now) Also, what should happen with killed boss-monsters? (i.e. the dragon) Somehow, after its death, the dragon has to be there again for the next adventure-hungry party of heroes. So maybe the corpse gets a countdown... And when it reaches zero, the dragon wakes up again?

@RotateMe: Well, for this 1st milestone, I will stick with that 4-legged dragon. But finally, there could be more dragons, and each of them should be slightly different. PS: The game engine itself can save the gameplay as gif. (nice trick, eh?)
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
RotateMe
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« Reply #93 on: October 23, 2010, 07:48:59 AM »

I love how the dude dies and his stuff flies around! Get rid of the black outlines of the dust though! Looking very much forward to seeing more of this! Keep it simple and release soon (... is good advice I never follow myself).
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Kren
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« Reply #94 on: October 23, 2010, 02:34:48 PM »

oh wow Lazycow, this does look really good  Kiss
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Fats_
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« Reply #95 on: October 24, 2010, 05:36:19 PM »

Excellent! Awesome art style and brilliant idea!
Want to play it now!
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happymonster
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« Reply #96 on: November 07, 2010, 11:19:16 AM »

Keep up the good work!
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Player 3
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« Reply #97 on: November 07, 2010, 02:39:23 PM »

Tubular. Follow'ng.
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DanFessler
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aka Indigo


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« Reply #98 on: November 08, 2010, 03:14:01 PM »

I'm kind of disappointed that you got rid of the awesome fluid flying-style control.  Ah well
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Lazycow
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« Reply #99 on: November 08, 2010, 04:47:19 PM »


Thanks for the motivating comments!! What about a double-update?  Well, hello there!

The dragon got his revamped head and legs (in 8 directions). Also, I could track down the rubberbanding-problems. (Seems like the height of objects from the ground have to be ignored when calculating drawing-priorities)

In the 2nd cameo, you can see the sword-attack. The sword-hit transfers moving power to the victim. And it seems like you can push things around. This does not work anymore when I make the dragon heavier. (which should obviously be the case)

@RotateMe: Ok, I have reworked that dust. (You might see it again, soon) A gameplay demo should be possible this month, but only if I cut some things (wings) for the first demo...

@DanFessler: What do you mean? The 360 degree moving? I have intentionally disabled this, because the player can only move in 4 directions. There's probably no technical reason. So what about the new 8-way-walking of the dragon?
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
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