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TIGSource ForumsCommunityTownhallMOD ALERT Enlightenment Vision released! Original arcade game for iPhone/iPod
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Author Topic: MOD ALERT Enlightenment Vision released! Original arcade game for iPhone/iPod  (Read 2327 times)
X3N
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« on: January 13, 2010, 01:35:34 PM »

Moderators: I think this was supposed to be in the Feedback Forum  Embarrassed

Enlightenment Vision Gameplay Video:



My first iPhone/iPod game.
As Life pursues Understanding, guide Life into destroying the Obstacles in the Void, and escape Death!

Arcade/Physics. Unique gameplay Smiley

Features 3 original music tracks that flow with the game.

OpenFeint highscores, stat tracking and 11 achievements to unlock.

http://linktoapp.com/enlightenment_vision - iTunes, 99c

In related news, I was interviewed recently on the Houston Business Makers Entrepreneur show, you can check the interview out here: http://www.thebusinessmakers.com/episodes/shows/2010/january-2010/episode-240/anthony-broussard.html

Thanks to Crackerblocks and ChevyRay for their help with OpenFeint integration. Check their game out here: http://forums.tigsource.com/index.php?topic=3190.180
« Last Edit: January 24, 2010, 03:02:40 PM by X3N » Logged

destiny is truth pre-op
Newbrof
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« Reply #1 on: January 13, 2010, 02:37:38 PM »

Hi, would it be possible to post a video without tutorial, I would love to see the game just as you are playing it now. It looks complex, but that is appealing to me...

and I envy you for OpenFeint. Is it hard to implement?

cheers,
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Crackerblocks
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« Reply #2 on: January 13, 2010, 06:29:05 PM »

Congrats on the release.
 
I like the concept, but it's gonna be tough sell with the programmer art Smiley
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X3N
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« Reply #3 on: January 13, 2010, 08:20:08 PM »

Hi, would it be possible to post a video without tutorial, I would love to see the game just as you are playing it now. It looks complex, but that is appealing to me...

and I envy you for OpenFeint. Is it hard to implement?

cheers,

Glad you like it! I'll record myself playing a game on Medium. It will look a bit harder than it is since I'll be using the trackpad Smiley

With OpenFeint, you just gotta make sure you change your .m files to .mm and import all the right header files. Once you figure that out it works nicely - easy to change the leaderboards and achievements.

Quote
Crackerblocks:

Congrats on the release.
 
I like the concept, but it's gonna be tough sell with the programmer art Smiley

Thanks! Well, I used what resources I had available. Might redo it with cosmic art: planets, asteroids, comets, black holes and such if I find the right artist. I think the gameplay rocks though Smiley
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Swattkidd
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« Reply #4 on: January 19, 2010, 10:53:09 PM »

Congrats on the release.
 
I like the concept, but it's gonna be tough sell with the programmer art Smiley


Yea the concept is really cool and I think you can get much more out of this game if you just polish it up, especially the menus.
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X3N
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« Reply #5 on: January 20, 2010, 07:53:06 PM »

Congrats on the release.
 
I like the concept, but it's gonna be tough sell with the programmer art Smiley


Yea the concept is really cool and I think you can get much more out of this game if you just polish it up, especially the menus.

What do you suggest about the menus? Are they too cluttered?
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destiny is truth pre-op
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