I'm glad you liked it. I certainly enjoyed writing it. I try never to do something that is not original, unless it is solely to learn. (like my first few games, mostly too horrible to post)
"* once a Little Being understood his position in the world and misery of his life he began to shout. The way I felt the character he would rather slowly get down on his knees in this fainting sort of way. Like he would literary lost his faith and will to live."
I thought about that, but I'll explain why I did what I did in a second.
"* mix of logical and phantastical is a tricky one. Because if everything what character does is written by a Writer, shouldn't his thinking be written by him as well? And if so, how can he contemplate of his life as a misery or on possibility of suicide? If everything that has been written by Writer, then the character is not capable of thinking on his own. Thus, his consciousness is something artificial, it is made-up and is like a shadow of true consciousness because this artificial consciousness appears only when Writer requires it and is a written consciousness which is not a true consciousness. Because here lies the difference. If that's just a puppet, it cannot be aware of itself. But if it is sort of a metapuppet, phantasy puppet with "god-given" awareness.
That's where I see the trickiness. It remains a very interesting topic, though, and is worth exploration."
I do not know if you have ever tried to write stories or not, but there is an interesting and common phenomena. The writer knows what his characters would do or say in any given situation. Think of it like an anima (or animus in Jungian psychology). In this case, The Writer knows that his character would want to commit suicide. As this runs through his head, the character is effectively thinking it. Because there was very little character exposition in this, it is hard for the readers to understand what the character would do. Probably poor writing practice on my part.
"I like the slight symbolism of the story. I'm quite sure that some will see Writer as God and Little Beings as Humans."
That was intentional, though not to blaspheme. I am personally Christian. But there are many ambiguities about omnipotence and free will existing simultaneously.
"Also, men who speak of things that didn't happen are considered insane. That's something to explore. There is a nice potential for a metaphor here, for a simile to our world."
Yeah, I thought so myself. I was pleasently surprised at all the metaphors I managed to fit into one coherent piece.
"I also really like the art. And if you feel that this is how you see your vision, go for it. I wonder if you will add any colours beyond the grayscale."
I'm glad you like it. It's hard not to like expressionism. It is very personal, but also keeping many of the best parts of surrealism and abstractionism. I might add colour for dramatic effect, such as when you play through the missing sequence.
"I've also spotted that you want player to play as a Writer. Why not let him play as a Writer and as a Little Being? Maybe with additional use of Narrator. Personally I would find it more ambitious and intriguing But that's just me."
I sort of am. You directly control the character, and his memories (saved games). The character's every motion is controlled by the player, furthering my point.
I'm glad you are interested in this. It'll certainly cause me to get it done faster.
Also Dark City is one of my favorite movies.
On another note, I finished the walking animation last night, and redid the way text is displayed. Longer sentences were running off the screen depending on where you stood.
"How did it happen that "And the Writer Wrote" evolve into "Press X"?"
The Writer uses a pencil, The Player uses a keyboard. Writing becomes actually playing the game, erasing becomes deleting saved files.