The link to your site in your last post is broken. Did you mean
http://www.jrjellybeansgames.com/index.html?
The website isn't flashy or graphical, but it is easy to navigate and loads quickly.
The intro to the game was a bit too corny for my tastes, but the gameplay makes up for that. The tutorial was easy to follow, and the controls are natural. However, I kept trying to use the mouse for the menu.
The map help tip appeared
precisely when I was starting to think "well great, I'm lost", perfect timing!
Up until I ran into the tip about the symbols on the ground opening doors, I had no idea such doors existed. I thought that the symbols were just part of picking up the skull keys. I noticed them in the next area however, since I was blocked by one in the first room I opened with the skull key. Someone could have easily missed this though. It would be cool to handle this like Zelda does: After you step on the symbol, focus the camera on the door and show it being unlocked.
I am unsure if this was intentional, or simply on the to-do list, but when you beat a level it looks like you have place-holder artwork for "Congratulations". The game loading screen and shop graphics also look unfinished.
I was not aware that I could run before I found the tip about it. However, once I knew the keys did something, it was natural. I didn't have a need for running before this, otherwise I may have found the key out of gaming reflex. There doesn't seem to be a disadvantage to running constantly though, unless you count it being slightly more difficult to aim. Perhaps have a stamina bar?
There needs to be some kind of feedback when you can't pickup an item because you are full in whatever it gives. Perhaps a negative sound effect and a red message to the left?
The center of the map is difficult to see because your character is right behind it. This could be fixed by moving the map to the right, or making the black lines for walls solid.
It would be interesting if monsters popped out of destroyed bushes/boxes randomly (or planned).
Collision detection is sometimes a bit odd. You can't fit through a gap which looks like you should be able to fit through. Maybe use a bounding circle for the turtle?
The game crashed after the third level completed. Here is the error message:
___________________________________________
ERROR in
action number 1
of Create Event
for object storyThing:
Error in code at line 28:
if room=s2_1 || room=s3_0 || room=s4_0
^
at position 23: Unknown variable s3_0
This same error popped up again after exiting the game while inside of the third level on my second try.