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TIGSource ForumsDeveloperPlaytestinggnop. This is not pong.
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Author Topic: gnop. This is not pong.  (Read 4445 times)
Cagey
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« on: January 24, 2010, 12:03:41 AM »

Play Here

I got sick of coding engines and not coding gameplay, so I restricted my self as much as I could.

There is probably untapped potential there, but I'm getting bored Tongue
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Martin 2BAM
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« Reply #1 on: January 24, 2010, 01:25:38 AM »

Really really really cool design (specially liked going back to previous levels) Smiley

Got through to "Be gone", but I really enjoyed it, and the "hard part" made mi giggle :D

Cheers!
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Working on HeliBrawl
Cagey
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« Reply #2 on: January 24, 2010, 01:28:55 AM »

Thanks Smiley I'm glad you liked it.

"Be Gone" will probably get people because it's a different line of thought to all the other levels. I was considering removing it, but I think it's worth keeping.

Everytime I playtested the hard part on one of my friends he would continuously screw it up. Couldn't help but crack up Cheesy
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laserghost
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« Reply #3 on: January 24, 2010, 02:06:07 AM »

awesome twist on pong, and really clever.
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Saint
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« Reply #4 on: January 24, 2010, 03:20:36 AM »

Really clever  Hand Thumbs Up Left Smiley

After clearing the easy part, though, I just bounced through all levels straight to the end so I'm not sure what the twists to those levels were  Sad
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starsrift
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« Reply #5 on: January 24, 2010, 03:34:00 AM »

Teehee, cute idea. That was a fun interlude. Smiley

Like Saint, I noticed that once you stopped controlling the ball and just let it bounce, the paddles didn't seem to care about it. (Or is that intentional?)

Another note. . . Up and down are also typically linked to the scrollbar, and the page doesn't fit all resolutions... such as on this work machine I'm on at the moment.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

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And a slice of lime, plus a shot of tequila.
Halcyon
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« Reply #6 on: January 24, 2010, 04:02:31 AM »

Cool little game, took me a few seconds to realise what was going on and then even longer to figure out how to pass some of the 'levels'; although with the last few particularly I just bounced through them also.
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increpare
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« Reply #7 on: January 24, 2010, 06:38:51 AM »

Ah, that was enjoyable, though the titles I found mostly to be rather oblique, several of which I never really understood (though I felt as if there might be something to understand)

took me a surprising amount of time to realise I was controlling the ball and not the paddles...
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PlayMeTape
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« Reply #8 on: January 24, 2010, 06:53:57 AM »

I really liked it. I mean it's a simple idea that worked well. Every level felt very thought out as well. Kudos.  Gentleman
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kyn
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« Reply #9 on: January 24, 2010, 06:54:18 AM »

Yay I finished it.

With all the pong clones out there this really was a fun twist to it.
Cool game Cagey WizardHand Point Right
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jwaap
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« Reply #10 on: January 24, 2010, 07:04:04 AM »

I won and it was GOOD.
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george
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« Reply #11 on: January 24, 2010, 11:56:32 AM »

Great visual design Cagey, very fun!
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Mentalpatient109
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« Reply #12 on: January 24, 2010, 12:45:26 PM »

Played this last night. All sorts of awesome.

I couldn't get past the "Be Gone" level for a level for a long time and then inexplicably mastered it. Huh.
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JackNeil
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« Reply #13 on: January 24, 2010, 05:42:30 PM »

Nice game. The motion sensor was the most interesting to figure out.
Everything after this felt to easy.
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Christian Teister | Game Developer
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Cagey
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« Reply #14 on: January 24, 2010, 08:29:51 PM »

Thanks guys. I may have to do a better version some time...

Also, Indiegames feature! Grin
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Fuzz
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« Reply #15 on: January 24, 2010, 08:52:21 PM »

this is great- i might frontpage it soon if i have the time
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zantifon
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« Reply #16 on: January 25, 2010, 12:45:24 AM »

Wow, very interesting and fun. I managed to beat all of the until "Be Gone," then arbitrarily beat it the next time through without any issue. The paddle didn't even move that time. I'm still not quite sure how that room works.
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Cagey
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« Reply #17 on: January 25, 2010, 12:49:43 AM »

Fuzz that would be awesome Smiley

It seems a lot of people aren't understanding "Be Gone" the way I intended. Below is an explanation:
"Be Gone" is impossible to beat unless the player goes back to the previous screen. Maybe a better hint would have been "Go Away" or "Do it wrong" or something...
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ChevyRay
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« Reply #18 on: January 25, 2010, 02:09:45 AM »

Great job with this Grin very minimal and fun!
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Calabi
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« Reply #19 on: January 25, 2010, 05:12:12 AM »

That was a fun translation of pong, I managed to complete it by a fluke I think.
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