UPDATE -> video footage belowAfter Magnetis (
http://store.steampowered.com/app/37510/), a largely ignored puzzle game of ours, here's Yullaby's next game!
It's ASTRO GP, and it's kind of a mix of Micro Machines and Kuru Kuru Kururin. The game is at about 50% completion right now and it will be released this year on the PC and hopefully XBLA and/or PSN.
Development progress Feb/05/2010:- Core gameplay is working and has been pratically since the beginning of development (about a year ago, but this was never full time).
- Many of the levels are in their final design state, a few still require tweaking
- We're currently in the process of benchmarking the hell of the finished tracks to determine what laptime is required on each of them to win bronze/silver/gold.
- We're also in the process of casting the best levels and leaving out those that are not as fun. (currently there are more than 60 challenge tracks, only 40 of which will remain)
- Art: lots of work yet to do, but this is on a steady track
- Audio: by yours truly, a few early songs exist, but most of the work has yet to be done. Style is gonna be fairly agressive fm-ish 8bit-esque metal thingy.
Rough game Info:Astro GP is a racing game in which you fight against gravity. There are a load of different tracks on which to play, in 5 different environments. There's a STORY mode, and a TIME ATTACK mode. The former will probably feature different "missions" or will set different goals for each track/cup, while the latter allows will allow you to race against the clock alone or with up to 3 other players. The TIME ATTACK mode is the meat of the game, and contains 2 sets of tracks -> the RACE tracks used in the STORY mode, and the CHALLENGE tracks, which are custom designed to teach you certain skills or simply to annoy the shit out of you!
Difficulty:The game is easy to pick up but is shaping up to become very hard as you progress through tracks. It'll take you a whole lot of work to master the last packs of tracks. Easy games are for pussies.
Content:- 7 characters/ships, each with different parameters
- around 25 race tracks
- around 40 challenge tracks
- + probably a few tracks unique to the story mode
Technology:As for Magnetis, we're using a very powerful and convenient (and yet unknown) solution called gsFramework. It's an engine + authoring tool combo that is privately developed by some people we know. It's not available yet to the public, but should hit public beta this year. We can't tell much about it for now, except that we've been using it for quite some time now (more than a year and 3 projects, 2 of which have been released, the third being Astro GP) and can say with confidence that it's going to be a very serious competitor to the other solutions available now. More on this later.
Early ingame footage! (replay of a solo player lap):This is early looking, there is no background (only the race track). The visuals are already more advanced than what you can see here. But this footage will give you an instantaneous understanding of the gameplay. (this camera angle is for replay only)
(if anyone can tell me how to embed a video in this post, the "embedded" link on Youtube doesn't work here)
Also, the old teaser:
Screen captures:Hope you like it!