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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)ZagiZigi [beta release]
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Author Topic: ZagiZigi [beta release]  (Read 7879 times)
region5
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« Reply #20 on: February 18, 2010, 12:54:43 PM »

I support players with physical disabilities and the game is still too fast even on easiest mode.

The easiest way to make this game more accessible would be make the easy mode even easier, like 1/4 of the current speed.

In a perfect world, there would be a 'Super Easy' mode with unlimited lives, and the speed would decrease each time you crash, but increase as you don't crash. Taller order I know, but awesome game nevertheless.

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« Reply #21 on: February 18, 2010, 03:04:46 PM »

Really fun game, though I didn't get the coloured beams until the final level Tongue

Even though I didn't understand why they were changing, the level design made it very intuitive as to how the arrows were going to switch, and I never got frustrated.  On the final level I got down to 2 lives before beating it, it felt like a perfect match of difficulty with success, at least on normal.
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« Reply #22 on: February 24, 2010, 01:04:27 PM »

Encountered a bug (or my stupidity?) - on the sewer level where I was forced up a corridor ending with a left turn, but I was only given an option to turn right - so I lost all my lives trapped in this way. A one-off bug? Or me being dopey?
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