Hiya everyone! Thanks for taking a look at my request! Now, one thing I see myself as is a designer and not so much of an artist. Now, this request is gonna be a loooooooong one, only because there's so much help I need, I don't think only one person can do it, unless one person can, that'll be kind of awesome!
Now, on with the juicy details! I have a demo of a game I recently made and I'm in the process of improving it's worth bit by bit. The demo is approximately 5 hours long. Heck, if I had the sheer desire to, I could work on the art all by myself, but the fact of the matter is, doing it all on my own isn't that fun, especially if in the real world of game designing, your working with a team anyways! That's why I'm asking for help so I can get a sense of how it feels to work in a team!
Now, you might be asking, why waste my time with this project? What's this one got that others or my own don't? The truth of the matter is this project is probably no better than what everyone else can offer to the world! In fact, think of it this way. Everyone, big or small, had to start off somewhere, working on a smaller project that wasn't exactly what they wanted. You have bigger and better projects waiting to be made and this one could just be your first project and maybe a big start!
If you want to take a look of the game demo first, here's a link!
http://rpgmaker.net/games/1683/Table of Contents
1. Character Artist
2. Sprite Artist
a. Outside of Battle Character Animation
b. Inside Battle Character Animation
3. Battle Animations
4. Title Screen
5. Titlesets
6. Background Art
7. Battle Backdrops
8. Menu's
9. Movie Animations
1. Character Artist
The first thing I would like is an Character Artist, someone who can draw Anthro art. A great example of this is like this picture below.
The Character Artist will not only make full body pictures, but they'll also make three quarter shots of characters. These shots will be in dialogue boxes to show emotion outside of a Movie. They will be two framed animations, one frame with mouth closed and one with mouth opened. Below is an example of where the cut off is for each character art for each.
2. Sprite Artist
a. Outside of Battle Character Animation
This Artist will be working on animations of the characters inside and outside of battle. The first type of character animation is outside of battle. Below is the template.
This template will be all one character's animation. Each character's set will consist of different postures for different emotions, such as a bouncing animation for a Happy animation.
b. Inside Battle Character Animation
The Character animations will be each battle animation the character or enemy will pull off in each situation, such as using a specific skill, when the character's poisoned, when the character is confused, an idle state, and so on and so forth. Here is an example of a the Sprite Sheet.
3. Battle Animations
This will be animations that are used for skills, such as a fireball or a tornado. Here's an example of a skill.
4. Title Screen
Like all games, there is a title screen. Some have just a picture while some have an animation. These letters will be in the front, each letter having an animation go off, like the L spewing fire or the first E wiggling like water and so on and forth.
The background will have a pan view of the world, 2-D of course, but that will be in another section.
5. Titlesets
These tilesets will mimic Donkey Kong Country 2. These are what the levels will similarly look like.
Although because of the program tileset size, the size will be smaller and not look as awesome. This is the program's tile size.
6. Background and Foreground Art
This is the background art and foreground art inside each course. A perfect example is Donkey Kong Country 2. Here's the example!
As you can see, the ocean and sky is in the background while the cannons is in the foreground. If you want a more recent example, here's art from Odin Sphere.
7. Battle Backdrops
This is the background inside the battle where the characters and enemies will reside on. Here's an example.
There will be one of these in each new battle area, such as a forest or a cave.
8. Menu's
There are a lot of customizable menu's on the game, such as a Blacksmith, Pause Menu, Tournament Brackets, Farming, Save Menu, ect. For inspiration, here's an example of a customizable menu.
9. Movie Animations
These can be anywhere from the opening animation or the movies of serious moments. Here's a perfect example.
These can be made on any program, as long as it's saved as an AVI. Another good example of movie scenes is from Odin Sphere.
Conclusion
This is all I can think of right now and I know it's a long list, but if you want to help, it would be appreciated! Thank you very much for your cooperation and I hope to hear from anyone soon and see your wonderful talent!