Tycho Brahe
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« Reply #80 on: February 16, 2010, 06:34:04 AM » |
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Gagege
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« Reply #81 on: February 16, 2010, 10:13:40 AM » |
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Some mobs I've knocked up so far (names and explanations will appear in the official Dev.Log in an article once I've confirmed some stuff with Zach) I love those monsters. Great job! I can't wait to see what the yellow blob one and the grey floaty jellyfish one do.
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #82 on: February 16, 2010, 10:25:53 AM » |
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I'm a fan of exclamation mark Cthulhu face.
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tim-bo-jay
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« Reply #83 on: February 16, 2010, 11:55:48 AM » |
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Think we'd get sued?
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Tycho Brahe
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« Reply #84 on: February 16, 2010, 02:04:39 PM » |
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Think we'd get sued? I dont think so but then again, you might..b anyway, I think the jim henson company will have too much fun playing to care. they're only homages anyway.
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #85 on: February 16, 2010, 11:35:20 PM » |
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After banging my head against the wall of arc length for the past few hours, I've got a passable version of camera easing implemented to reduce the sudden snap when climbing ropes. I'm currently uploading a video of it in action, and I will share it as soon as it's finished.
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tim-bo-jay
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« Reply #86 on: February 17, 2010, 09:06:35 AM » |
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Zach has done a video as mentioned above but can't access TIG right now so
be the link. You can also check it out at our own Dev.Log which Zach CAN access...I smell favoritism there...tisk tisk tisk!
Oh and Zach has given the green light on almost all the monsters I've posted (only the Fuzzy Yellow Blob is in question due to some tricky issues with my idea for them so re-thinking them now). As I finish the animations for each monster I'll post a little Bio here for it :D
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #87 on: February 17, 2010, 09:54:38 AM » |
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I can access TIG, I just couldn't access our own DevLog. I think the DNS didn't propagate to this machine. It's all good now. I can access both.
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jwaap
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« Reply #88 on: February 18, 2010, 08:34:48 AM » |
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n i c e !
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #89 on: February 18, 2010, 09:20:24 AM » |
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Yesterday I got the rope snapping much tighter and modified the player's movements while on ropes. There's now much more bounce when jumping from rope to rope, which allows for further jumps without looking terrible.
I started working on enemies as well, but about two hours into it (and twenty "This is fucking stupid"s later), I realized that I'm probably going to have to rewrite the movement and update functions, which should be fun.
I'll post my ideas on how to handle Cartesian movement around a cylindrical grid if people are interested.
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tim-bo-jay
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« Reply #90 on: February 19, 2010, 04:27:31 PM » |
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● We have a new member of the team called Noah, he's our second programmer and we feel his input will speed along Monoliths development as well as giving Zachs poor fingers a rest every now and then. ● Due to some issues with bad planning on our part Zach and Noah are going to be re-writing the code for Monolith from the ground up. Due to this updates may be a little slow till we are back up to where we were (but we hope this will result in the game getting finished before Zach ends up eating though a tube due to brain damage from head trauma). ● Zach has a fromsping.me account. Wanna ask him a question? Why not ask him HERE! Just thought I'd put this here for people who tend to not check the first post unless we have a new release for download.
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Tycho Brahe
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« Reply #91 on: February 19, 2010, 04:34:38 PM » |
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Ah. This'll be to do with the npc collisions then hmm?
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #92 on: February 19, 2010, 05:14:22 PM » |
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Yeah. I never thought Monolith would get a little following. I had always planned it as a fun throw away project, but now shit's getting serious, so we're cleaning everything up.
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #93 on: February 20, 2010, 12:37:50 AM » |
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Starting over is hectic.
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hyperduck
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« Reply #94 on: February 20, 2010, 02:33:37 AM » |
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Might want to warn people with epilepsy about that video before hand lol. Luckily I thrive on those types of videos, but I think one of my eyelids is stuck closed.. (just awake)
AND YES, I enjoyed it :D
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Tycho Brahe
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« Reply #95 on: February 20, 2010, 08:58:02 AM » |
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I like. You should have that as the intro to the game (maybe slowed down a bit) and then fade your names up in the foreground...
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Eraser
Guest
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« Reply #96 on: February 20, 2010, 09:14:38 AM » |
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At least you decided to recode it early in development.
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tim-bo-jay
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« Reply #97 on: February 20, 2010, 09:28:31 AM » |
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hyperduck
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« Reply #98 on: February 20, 2010, 10:54:50 AM » |
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #99 on: February 20, 2010, 12:56:47 PM » |
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Come on Mecha, give us some sweet techno beats and we can ship this bitch.
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