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April 26, 2024, 02:15:00 AM

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TIGSource ForumsDeveloperPlaytestingqrp
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th15
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qrp
« on: February 09, 2008, 02:45:39 AM »


qrp is about daydreaming in class about girls.



Hope the message within resonates with the rest of the guys out there.

Get it here: http://www.wyrdysm.com/qrpgame.php

Edit: Arg, I'm stupid for forgetting the link, sorry!
« Last Edit: February 10, 2008, 01:35:39 AM by th15 » Logged

bigbossSNK
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« Reply #1 on: February 09, 2008, 04:32:41 AM »

The resonance frequency is directly proportional to the accessibility of the download link.
Nice concept.
« Last Edit: February 09, 2008, 04:41:10 AM by bigbossSNK » Logged
george
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« Reply #2 on: February 09, 2008, 10:37:26 AM »

Loved kicking the letters around.

Maybe the figures could be bolded? Or was that just my weak LCD?

What would be great is to have some wieldable letters.
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Zaphos
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« Reply #3 on: February 10, 2008, 12:00:49 AM »

Apparently there's a playable here: http://www.wyrdysm.com/qrpgame.php
Hard to give feedback without that?

The contrast on the sketches is definitely too low.  A less pixelated font could be nice too.

Overall, it doesn't seem like it's really there yet; it might help if there were some interaction beyond the girl running away and apparently pointless item collection.  Like perhaps the relationship with the sketch girl can progress, or the teacher can interrupt the daydream and the whole page could snap back to the original configuration jarringly, or different daydreams could interject ...

I do like the animation at the start and the whimsical feel of it.
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th15
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« Reply #4 on: February 10, 2008, 01:17:02 AM »

Arr, sorry about the lack of download link earlier.

Some minor technical issues have been resolved.

As for the game itself, well, there's a lot more to it than that. As a 'game' it has commonplace elements such as a clear goal, feedback on player progress, a win condition and player progression. But discovering all of that is a large part of the message itself.

I made a mistake in originally describing this as a game, it's more of an interactive message. But it's really up to you to decide what it means to you.
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Zaphos
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« Reply #5 on: February 10, 2008, 01:28:13 AM »

As for the game itself, well, there's a lot more to it than that. As a 'game' it has commonplace elements such as a clear goal, feedback on player progress, a win condition and player progression. But discovering all of that is a large part of the message itself.
Oh, hmm, I kinda figured I was missing something.
In that case please interpret my feedback as "I don't know how to play your interactive experience; it got boring and I quit before I found the point."
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v-rus
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« Reply #6 on: February 10, 2008, 07:08:32 PM »

yer right, it isn't much of a game.
As just an experience though, it's pretty nice. And messing up a page full of math is always fun!
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Chris Whitman
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« Reply #7 on: February 10, 2008, 09:05:43 PM »

I thought it was adorable!

It took me a while to figure out that there were 'alternate' controls, though. How long did this take to put together?
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« Reply #8 on: February 10, 2008, 09:11:17 PM »

I thought it was adorable!

It took me a while to figure out that there were 'alternate' controls, though.


Same here.

qrp is like dancing about games.
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th15
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« Reply #9 on: February 10, 2008, 09:43:45 PM »

Like, 12 hours? Game Maker FTW.

I surprised you found that Smiley Kudos to you Smiley
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