Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411502 Posts in 69373 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 03:28:29 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsJobsOffering Paid Worksaturated dreamers cutscene artist
Pages: [1]
Print
Author Topic: saturated dreamers cutscene artist  (Read 7011 times)
ஒழுக்கின்மை (Paul Eres)
Level 10
*****


Also known as रिंकू.


View Profile WWW
« on: February 03, 2010, 05:28:29 AM »





the position of 'cutscene artist' has sort of been cursed for a while;
harlockhero started it, did most of the art that is contained in the
linked zip, then he got lazy and did nothing for the game for 1.5
years (the game has been in production since may of 2007), then the
musician's friend wanted to do it, he drew one portrait, then vanished
from the internet without telling us and backed out of the position
when asked about it. another of the musician's friends volunteered,
then backed out when she said she had too much schoolwork.

will you be the one to break this curse??

your work would be, first, to replace the cutscenes images and
portraits contained in this zip file with superior versions
and second to do any future cutscene images required for the
game. png is preferred due to no lossy jpg artifacts, sizes of
portraits must be 100x100, sizes of the cutscenes can vary but must be
less than about 600x250 or so, and can vary greatly in size; think of
them as manga-esque frames, depicting actions in the story. both have
no limitations in number of colors etc. -- i reserve the right to
approve/reject of any individual image you send and to send it back to
you asking for changes, but usually i'll leave it up to you to decide
what's good or not, because i know that usually the people who make
stuff have a better eye for it than i do

optimally, i'm imagining cutscenes would work like they do in phantasy
star 4, as in this ending:



basically, small rectangular images which pop up during dialogue

payment would be:

1) some nominal amount per cutscene, say, $20-$40, depending on the
size and complexity of the individual image, which is all i can
afford right now; i realize this is far below the going rate for
professionals, but maybe one of you likes the game and doesn't mind
smaller pay

2) a percent of the sales of the game, when it's done.
we haven't decided on final percents, but depending on the amount of
work you contribute it'll be somewhere between 2.5% and 7.5%. i don't know
how many sales to expect, but by comparison immortal defense has sold
had about $15000 in sales over the last 2.5 years, selling about 3000
copies total (at normal price and during special sales events), so if
SD sells exactly the same as ID that would be 375$-1125$ over 2.5 years,
paid out in small monthly amounts -- so unless the game does much
better than the last one this isn't going to be a significant amount
of money

reply here or use my contact info:
- google chat and email: [email protected]
- aim: rinkuhero
- msn: [email protected]

Useful links:
- tigsource devlog: http://forums.tigsource.com/index.php?topic=5947.0
- game's website: http://studioeres.com/saturated
- design document wiki (somewhat out of date):
http://studioeres.com/rinku/index.php?title=Saturated_Dreamers
- creature design:
http://komera.deviantart.com/gallery/?loggedin=1#_browse/scraps
- the previous games our team has done: http://studioeres.com/games and
http://studioeres.com/immortal and http://studioeres.com/games/history
- progress journal / changelog:
http://rinku.livejournal.com/tag/saturated+dreamers

note that contrary to derek's warning about people seeking people to
do all the work for no pay up front, i've been making games for 15
years, and am doing the programming, design, and a lot of the writing,
and some of the art, and all of the sound design, and have been
working on the game for nearly three years so far with a team of five.
(i also work on the game every single day; check the changelog link.)
and that i've completed a commercial game before and have been paying
the team who made that game royalties over the last 2.5 years so there's
less fear that i'll up and vanish. but still, yes, basically it's 'work
for almost no money up front on a promise'

anyone interested please send me previous work / portfolio to look over;
the more work the better (since having done a lot shows that you can be
productive as opposed to being able to make one or two pretty pictures,
since i don't want the curse of the SD cutscene artist... to continue...)
Logged

Imagineergames
Level 1
*


Sweet Slithering Bogaboo of Serpentine Proportions


View Profile WWW
« Reply #1 on: February 03, 2010, 08:08:38 AM »

Wohoo. This is a beautiful looking game!

Hey there. My name is Heriberto Valle. Freelance Artist. I just finished a large batch of work and I'm ready to take jobs again. I usually take one or two indie jobs with low pay just because they're usually more interesting than the usual fare I get. I'm glad I found this post!

i'm offering of course to work for the game. My portfolio is located at http://www.heribertovalle.daportfolio.com/

I've worked in several games lately. Such as:

Puzzlebots - Wadjet eye games: Just the titular illustration/poster
Telepath RPG: Servants of God - Sinister design: Interface Overhaul.
Brawlers - Spriteflight Games: Character texturing and Model sheet production for modeling.
Blood Treasure - Spriteflight Games: Character design, illustration, concept art, Logo.
Pinball Paradise - Spriteflight Games: Modeling, concept art, texturing, Logo.
Smart Drop - Imagineer Games: All graphics
Magic Word Odissey - Imagineer games: All graphics so far

And I have two personal projects you can see on my portfolio and around the internet
Kingdom: All UI and well... Writing. and a lot of gruntwork
Shades of Violet: Song of the clockwork princess - All texturing, char design, UI, writing, And whatever comes along.


 Also, I have a LOT of work that I can't show publicly because of NDA's in place. But I'll be glad to show it to you via email if you so wish. I am very adaptable as an artist, and I'm not hard to work with.

Now if you were so kind, please consider my portfolio and ask me if you need to see more. You may contact me at [email protected]

Game looks great. I hope I can help you with it, Sounds very interesting in my opinion.
Logged

Imagineers of Flights of Fancy!<br /><br />Shades of Violet - Song of the Clockwork Princess
ஒழுக்கின்மை (Paul Eres)
Level 10
*****


Also known as रिंकू.


View Profile WWW
« Reply #2 on: February 09, 2010, 08:40:31 PM »

note: this position has now been filled! so i'm locking the thread now
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic