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March 28, 2024, 07:56:36 AM

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TIGSource ForumsPlayerGamesUnderside Preview Released!
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Author Topic: Underside Preview Released!  (Read 19302 times)
fish
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« Reply #40 on: March 13, 2007, 09:28:42 AM »

wow, what a shameless ripoff.
art-wise anyway.
i hope the guy is ready for a lifetime of "this looks a lot like cave story".
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Shinji16
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« Reply #41 on: March 13, 2007, 09:34:46 AM »

wow, what a shameless ripoff.
art-wise anyway.
i hope the guy is ready for a lifetime of "this looks a lot like cave story".

Um... hello? Tribute game?

I'm surprised so many of you keep bitching about 'oh it's amateurist' and 'it steals from Cave Story'. It's a tribute game ffs.
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Shinji16
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« Reply #42 on: March 13, 2007, 09:35:43 AM »

Oh... also, has anyone heard anything from Pixel about this? Or bothered to notify him of this?
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« Reply #43 on: March 13, 2007, 09:58:01 AM »

Saying it's a tribute doesn't really qualify as an excuse to make it so much like it, in my book. Like saying a game is art as an excuse for it actually being very thin on gameplay.

He's free to make it as he wants, but if he just made graphics differently it would appear so much better to more people.
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Terry
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« Reply #44 on: March 13, 2007, 10:36:38 AM »

Like saying a game is art as an excuse for it actually being very thin on gameplay.

Actually, that's a pretty good excuse for being thin on gameplay. Not everything needs to fall into neat little catagories!
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Shinji16
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« Reply #45 on: March 13, 2007, 11:37:06 AM »

I agree. At the same time though, Underside is a game with a certain art style, not a certain art style being presented in game format, so it would eed gameplay.

I personally I have been very content with the gameplay. Perhaps I'm missing something...? I mean, I know that I'm a self proclaimed idiot, but I'm waiving that clause for this thread.
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« Reply #46 on: March 13, 2007, 06:41:03 PM »

Quote
Saying it's a tribute doesn't really qualify as an excuse to make it so much like it, in my book.
Haha, that tickles me for some reason. IMO, the whole purpose of a tribute is to respect something that the creator holds in high regard by way of imitation some way or another. If an artist were to give a tribute to another artist, the style may differ but the subject remain the same, or vice versa. So the Underside is a tribute in that it has the same style but a different subject. This game is very funny, which sets it apart from CS, during which I hardly (if at all) laughed. So, are the graphics pretty identical? Yeah. But beyond that the convergent similarities aren't layed on as thick. Okay, sure, you've got a run, jump, shoot platformer, but the linearity of it all gives it an on-rails feel compared to CS.
Comparing this to Cave Story is like comparing...Comparing...homonyms...homographs...homophones...you know, those words that are the same but...not.
These games are homophonous.
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BMcC
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« Reply #47 on: March 13, 2007, 07:30:41 PM »

Hey, er...

Where does it say anywhere that this is a tribute?
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Xion
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« Reply #48 on: March 13, 2007, 07:32:56 PM »

O...>_>
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Anthony Flack
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« Reply #49 on: March 13, 2007, 07:41:06 PM »

Well, I don't know.

If a musician sounds really similar to another musician, is that called a tribute? If a painter has a really similar style to another painter, is that called a tribute?

Sure, in both those examples you will find people with influences, sometimes strong influences... sometimes embarassingly strong influences and outright ripoffs. But you would also expect - hope - that these people would be using that as a starting point to developing their own individual style, not making extra effort to become superficially closer to their starting point.

I guess I don't really buy the whole "hey, it's a tribute" argument. That isn't generally the way that someone pays tribute to someone else. It just seems like a creative crutch that you are better off kicking out. The desire to replicate your influences is strong but it ought to be fought against rather than embraced.

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« Reply #50 on: March 13, 2007, 08:06:44 PM »

hey(hope I’m not interrupting) Undecided  eh.  Although it is only about 2.3% done I think it’s holding up pretty good in the humor dept.  That's the good side. heh.  Yeah, it is very CS-ish. But I’ll have to admit that the humor, and wanting to see how much more metroidy it could get kept the game going and me playing.  Everyone sort of picked out the good points.  The first time trying to hop onto one tile wide pillars was a pain though.  Other than that it's looking good.  Ok. 1 cent.
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« Reply #51 on: March 13, 2007, 09:24:26 PM »

Like I originally said, ages ago, as long as the gameplay is good, it kind of doesn't matter what he's ripped off and what he hasn't. At the moment, the gameplay is good, definitely not perfect, but I wasn't expecting that. If you get bogged down behind the fact that it's graphically joined at the waist with Cave Story, then you'll just have to miss out. Or moan a lot more (I think I know which is going to happen, but meh).

In other news, this is an amusing if not mindmelting read: When Pod met Bogo...

And has anyone found a use for collecting the little shards of enemies yet?
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« Reply #52 on: March 14, 2007, 02:47:22 AM »

Like saying a game is art as an excuse for it actually being very thin on gameplay.

Actually, that's a pretty good excuse for being thin on gameplay. Not everything needs to fall into neat little catagories!

Er, there's no excuse for a GAME to be thin on GAMEplay apart from the incompetance of those who designed and programmed it.
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