Some of you may have read and responded to my previous battle system topic, which discussed different aspects of an ATB
http://en.wikipedia.org/wiki/Active_Time_Battle#Active_Time_Battle which was the original design for Ara Fell's battle system.
You can check out the original topic here, where I go over the details a little deeper than I will be now.
http://forums.tigsource.com/index.php?topic=996.0We hadn't done much work on the actual battles lately, and with recent work in other areas, Ara Fell was beginning to feel more and more like Secret of Mana... So we thought we'd try making a Secret of Mana style of battle system. This would be an RTB, or action battle system. For those unfamiliar with Secret of Mana, it's similar to Zelda, only faster paced and with 2 other allies with you.
So, having said that, what I'd like to do is keep the original idea from Ara Fell's first battle system... Every character gets a multitude of skills, but can only bring 6 with them. Your energy cap is low and recharges quickly during battle.
You can change the skill layout of any character you bring with you, and there are many situational skills, and different tactics you can use.
For the sake of this discussion, let's assume I can put all of what I said together to form something fun and exciting. Assume it's all balanced properly and AI was done right.
I said all that to say this;
The way we want to give you access to these 6 skills is with the keys QWE and ASD.
You'd move with the arrow keys, attack with space bar or enter (or any key you want) and use skills with QWE, ASD.
What are your thoughts on that? Does that seem like a comfortable way to access skills? I'm aware using WASD for skills instead of movement could possibly be a little jarring, but as it's a 2D game, I think it'd be a lot easier to tolerate.
Anyway, I'd like to get some opinions on how this sounds before we start putting the concept together. Thanks, guys.