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TIGSource ForumsCommunityDevLogsGargoyle Cast - WIP + Playable Beta
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Author Topic: Gargoyle Cast - WIP + Playable Beta  (Read 1521 times)
iggie
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« on: February 04, 2010, 04:22:27 PM »

EDIT: Here is a playable minidemo Gargoyle Cast BETA


These are the heroes of a fantasy themed throwing game Macha (Blue), Eiffel (Green) and lil Red. Chuck a gargoyle deep into the swamp and bounce your way to destroy the minions of evil. For extra range the bigger gargoyles throw the smaller ones in flight.

I've got the core engine working in AS3 and am now plumping up the gameplay.
« Last Edit: February 07, 2010, 01:43:38 PM by iggie » Logged

iggie
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« Reply #1 on: February 07, 2010, 01:41:41 PM »

I've got some more of the engine working now (Parallax and Particles). Also I wanted to add a feeling of summoning magic so I added a mouse spinning powerball-esque charger to the cast.

Once the first gargoyle is in flight you can charge up the spinner for a second and third cast in flight to throw the smaller gargoyles.

I've only got placeholder art for the background, and only a couple of enemies so far - But can you tell me if the mouse spinning mechanic works? Cheers!

N.B. Powerups are automatically upgraded each time you play up to lvl 20... this will go into a shop/upgrade screen in the end.

Gargoyle Cast BETA

« Last Edit: February 07, 2010, 01:55:42 PM by iggie » Logged

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