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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeEnjoy this 1 hr. Zombie Prototype thing
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Author Topic: Enjoy this 1 hr. Zombie Prototype thing  (Read 3191 times)
Theotherguy
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« on: February 06, 2010, 11:58:20 AM »

I made this prototype for a game design class a couple of days ago in an hour. I basically vomited code at the screen until I got something interesting:

http://www.matthewklingensmith.com/processing/homework1/

Avoid the green zombies in the randomly generated city for great justice.

I will be expanding on this to make something a little more developed by the end of the semester.
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PlayMeTape
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« Reply #1 on: February 06, 2010, 12:42:33 PM »

Really liked it. It's a very good idea. It's too bad it just restarts when you lose so it's hard seeing your time/score.
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J. R. Hill
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« Reply #2 on: February 06, 2010, 12:59:35 PM »

Pretty good for an hour!
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GZ
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« Reply #3 on: February 08, 2010, 07:15:48 PM »

Great mechanic, it automatically increases the difficulty over time too. I haven't played a game using this before, it also ties in to the whole zombie idea.
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« Reply #4 on: February 08, 2010, 10:31:14 PM »

Yeah man definitely pursue this, I played a couple games and had a lot of fun with just circles changing color.
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ethan1066
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« Reply #5 on: February 08, 2010, 11:45:31 PM »

good work dude...i liked the game...it could be more better but at your first attempt its fantastic and i hope you will overcome the problems at your next...
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namre
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« Reply #6 on: August 22, 2010, 10:13:56 PM »

Simple but addictive!
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DanFessler
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« Reply #7 on: August 22, 2010, 11:43:06 PM »



i win?
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gimymblert
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« Reply #8 on: August 23, 2010, 10:27:41 AM »

AZERTY i_i please use arrow as alt
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Nix
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« Reply #9 on: August 23, 2010, 12:22:34 PM »

AZERTY i_i please use arrow as alt

Seconded. I generally default to arrow keys. Also, it might be fun to able to build barricades that the zombie smash at and can't get through until broken. Then you could do a sort of sheep tag thing with zombies.
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