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April 28, 2024, 03:57:16 PM

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Author Topic: Indie Brawl: Blue Knight  (Read 22605 times)
Winterous
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« Reply #60 on: February 25, 2010, 09:53:11 PM »

That's one possible way to handle it. I'll keep it in mind.
Wasn't that the original idea?
Temporary freeze invulnerability.

Although that post had a lot in it that I didn't understand :S
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Soulliard
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« Reply #61 on: February 25, 2010, 10:03:09 PM »

More or less. The implementation is a little bit different, but the basic idea is identical.
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nothingxs
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iji, god damnit.


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« Reply #62 on: February 26, 2010, 07:28:00 PM »

That's one possible way to handle it. I'll keep it in mind.
Wasn't that the original idea?
Temporary freeze invulnerability.

Although that post had a lot in it that I didn't understand :S

Do you want me to sort of explain or are you cool just getting the general gist of it being 'freeze invincibility'?
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Soulliard
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« Reply #63 on: February 26, 2010, 08:49:07 PM »

I understood you perfectly.
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Winterous
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« Reply #64 on: February 26, 2010, 11:07:03 PM »

That's one possible way to handle it. I'll keep it in mind.
Wasn't that the original idea?
Temporary freeze invulnerability.

Although that post had a lot in it that I didn't understand :S

Do you want me to sort of explain or are you cool just getting the general gist of it being 'freeze invincibility'?

I'm alright with what I have Tongue
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nothingxs
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iji, god damnit.


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« Reply #65 on: February 27, 2010, 12:16:38 PM »

I understood you perfectly.

 Gentleman A man after my own heart~ :swoon:
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JoeInky
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« Reply #66 on: April 03, 2010, 03:52:26 PM »

So I wanted to try and help out with this:


Am I going in the right direction?
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Soulliard
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« Reply #67 on: April 03, 2010, 04:39:15 PM »

Yeah, that looks great. Nice jumping pose.
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JoeInky
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« Reply #68 on: April 04, 2010, 06:31:06 AM »




I don't really like the way the mace turned out, if anyone wants to help fix it up they're welcome too.
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mokesmoe
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« Reply #69 on: April 04, 2010, 11:37:05 AM »

I think it's just the way the mace is rotated that makes it look odd.
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Veo
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« Reply #70 on: April 08, 2010, 07:57:50 PM »

I modified the base and jump of JoeInky
?

ANd here they are outside of the Comparison

Edit:
Just finished this (I know there is supposed to be a shock-wave but, I am awful at effects)

With pause

Without
« Last Edit: April 08, 2010, 08:53:18 PM by Veo » Logged

Winterous
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« Reply #71 on: April 08, 2010, 08:53:58 PM »

Looks great, I prefer your style, fits with the original more, slightly vacant Tongue

And that attack animation looks great, only complaint is that the head looks like it should be moving a little bit more (like, rotating a bit) when he hits.
That would be suitable only for his A move, a quick elemental slash, so it'll needs some effects added.
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Veo
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« Reply #72 on: April 08, 2010, 09:00:39 PM »

Looks great, I prefer your style, fits with the original more, slightly vacant Tongue

And that attack animation looks great, only complaint is that the head looks like it should be moving a little bit more (like, rotating a bit) when he hits.
That would be suitable only for his A move, a quick elemental slash, so it'll needs some effects added.
Thanks, yeah I'm going to leave the effects to someone who can do them well. I am seriously awful at them :D

So, just make his face turn a on his hit frame? Ok, I'll try that out. I'll post an edit tomorrow.(Or I guess today...at least where I'm at)
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Winterous
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« Reply #73 on: April 08, 2010, 09:11:19 PM »

So, just make his face turn a on his hit frame? Ok, I'll try that out. I'll post an edit tomorrow.(Or I guess today...at least where I'm at)
What I mean is, make his head bob a little, like he's headbanging, to make the movement seem more natural
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mokesmoe
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« Reply #74 on: April 08, 2010, 11:13:02 PM »


The ice on the ground effect looks odd, but it will probably look better on actual ground. Like some sort of ice cracking effect. Or I might be totally wrong and it looks horrible, but whatever.
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Dailyman
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« Reply #75 on: April 09, 2010, 10:23:39 AM »

that's excellent
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mokesmoe
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« Reply #76 on: April 09, 2010, 12:03:23 PM »

Still needs some head motion though. Don't think I could do that very well.
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Veo
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« Reply #77 on: April 09, 2010, 12:52:22 PM »



Ok, how about this?


Edit:

Here is a version With Mokesmoe's ice effect

« Last Edit: April 09, 2010, 01:13:26 PM by Veo » Logged

mokesmoe
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« Reply #78 on: April 09, 2010, 02:55:25 PM »

I had a white outline in the frame before the swing to show that the mace was charged with energy. I also fixed a few pixels on his outline in one frame.
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Winterous
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« Reply #79 on: April 09, 2010, 06:47:16 PM »

The head bob looks great, well done!
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