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TIGSource ForumsCommunityDevLogsNMcCoy's Weekly Games: Dev Mutterings
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NMcCoy
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« on: February 07, 2010, 03:06:31 PM »

Week 3, day 4: My attempt to make an innovative puzzle game has so far resulted in something a lot like Collapse, only without any of the fun bits. I clearly need to alter my approach to this.
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Dragondot 2 is out now! Go get it!
NMcCoy
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« Reply #1 on: February 09, 2010, 03:46:24 PM »

Week 3, day 6: Well this is kind of awkward. Yesterday night I was making a few tweaks to the puzzle game so I could publish it as a B-side (while working on a new, different game to be the official release this week), and one particular tweak made it actually kind of interesting. So it looks like this week's game is going to be a solid (if perhaps a bit subpar in terms of polish) puzzle game, and... I have a head start on next week's game? Could be worse, all in all.
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Dragondot 2 is out now! Go get it!
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