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TIGSource ForumsCommunityDevLogs[MMF2] Sky Invader
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Eagle4
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« on: February 09, 2010, 12:29:43 AM »

Hello everyone!

This is the first time I come here. I would like to introduce my little project. Alongside Luor, I started a little game called sky invader who plays on shadow. Apart from the player's ship that has a few colors, while the enemies are black, only the scenery changes and what are the effects of explosions are quite detailed and worked. It is also my first in HD 720p (1280 * 720) So necessarily a game more than Luor greedy but frankly makes good :D

Introduction:

The game is not a conventional shooter. There is a real tactical dimension, where you must use the various "powers" of your ship in order not to remain too long under fire from enemy fire.

History :

An alien race has come close to the earth. Hundreds of vessels were placed in orbit around the earth. One of them has been detached from the rest of the fleet to come to the surface. But they will not stay peaceful for long. Humanity goes quickly realize they are not there in time friend.

Feel the extermination of the human species by alien!


Artwork of Sky Invader
In large here

Gameplay :


Here is the menu where you choose the powers
In large here

You have a force field, it can regenerate automatically if not attacked.

Your goal is to manage various powers such as:
- An increased defense
- Invisibility
- Teleportation
- Etc..
-> Not to remain too long under fire.

Several weapons are also part of:
- Lasers continuous or instantaneous
- Guns proton
- Flamethrowers
- Etc.

Some powerful weapons you pump the energy you need for your shield. To you use them sparingly)

Screenshot:


The laser flash, the most powerful weapon of the alien ship
In large here


The laser flash (2), the most powerful weapon of the alien ship
In large here


The explosion of vehicle due to continuous laser (smaller) the alien ship
In large here

Some images are no longer topical, the ship was remake:


In large here

New screenshot :


heavy plasma gun
In large here


Snow Effect
In large here

Video:





Music:

I just like to share the progress of the musical side you can hear the first sketches on my website:
http://willay.clement.free.fr
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Howard Day
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« Reply #1 on: February 09, 2010, 01:03:20 AM »

This is wonderful! The atmosphere, effects and silhouette-y style are just awesome. Gameplay looks a little slow, but it's sorta hard to tell from just watching a video.
Keep up the great work!
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battlerager
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« Reply #2 on: February 09, 2010, 10:53:05 AM »

Those graphics are pretty incredible! Keep up the good work.

Keeping an eye on this  Blink
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Eagle4
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« Reply #3 on: February 11, 2010, 07:57:08 AM »

Hello everyone!

new pictures of Sky Invader: D

This time we have a very nice power. Here the shock wave:


Shock wave
In large here

That power (limited number of use) will cause some damage to light units, but above all will explode instantly rockets and missiles which converge on you!

What do you think? Effect successful?
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godsavant
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« Reply #4 on: February 11, 2010, 09:27:31 AM »

In such games where continuous waves of enemies are the obstacle, powers should be rechargeable, rather than having limited numbers of uses - especially those that deflect/destroy projectiles.

I must say, however, very beautiful game. I particularly love the city and safari sunset backgrounds.
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Eagle4
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« Reply #5 on: February 16, 2010, 12:04:56 AM »

Hello everyone!

Another new batch image Sky Invader;)

This time the program you've improved the effects of explosions of rockets and the discovery of power "laser missile"

You also have a first real glimpse of air units that you have to fight;)


Laser anti-missile
In general here


air attack
In general here
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davidp
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« Reply #6 on: February 16, 2010, 06:14:35 AM »

this is soo  amazing Shocked
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Eagle4
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« Reply #7 on: February 22, 2010, 01:03:07 AM »

Hello everyone!

Little surprise today. I give you a 2nd video of Sky Invader!
This time we have a better idea of what will be the gameplay of the game

This is the link:



So what do you think?
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deathtotheweird
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« Reply #8 on: February 22, 2010, 06:07:38 PM »

Kinda wish there was audio commentary while you play through the game, to kinda give us a feel of what it's like.

Going by the video it looks incredibly awesome, but I'm not entirely confident on what you're doing, because it's kinda hard to tell. But it does look incredible. The explosions and sound effects, and visual effects, are all awesome. Some of the best graphics I've seen in MMF.
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Eagle4
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« Reply #9 on: February 24, 2010, 12:36:48 AM »

Hello everyone!

@ Allen : Sorry but I have trouble writing English, so to speak ...  Who, Me?

Sky invader is on gamespot!

This is the address: http://www.gamespot.com/pc/action/skyinvader/index.html

For the occasion, I told them do some new screenshot:


In general here


In general here


In general here
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Bones
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« Reply #10 on: February 25, 2010, 06:55:34 AM »

Brilliant, I like the use of silhouettes for the enemies.
Noticed the helicopter blades dont rotate, Im sure that will come in the end version.

Got some really ace backgrounds going on, and some beauty explosions.

When I watched the game play video I was reminded of a game called Jet Engine Nights.




Must just be the colorful skies you are using.
« Last Edit: February 25, 2010, 12:34:03 PM by Bones » Logged

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Eagle4
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« Reply #11 on: June 16, 2010, 11:53:42 PM »

Hello everyone!

Well it been a while since I had not given Sky news Invader.

The reason is that I spent a little time to refine the new version of Luor ... It should also arrive shortly (yeah I was already the ... ": D)

But for the click convention in 2010, taking place in England and that I should participate, I finally decided to boost the creation of Sky Invader.

In fact there are a LOT additions since the last time, but they are not graphic, I can not really show you. Just know that now the gameplay will (hopefully) as rich as the graphics;)

I just show you today especially the new interface In-Game.

You left to right:
- The life bar in the form of a hexagon
- The money collected by killing enemies
- The symbol for the weapon being, selected
- The bars on their levels and rates to improve the power of weapons, their rates of shootings and raised money by killing enemies with this weapon
- The bar level with the blocks which correspond to the next wave

The gameplay resembles increasingly a tower defense system for the whole game tactics.

(Oh, and when a little rain shower that wets extra ^^)


New interface game
In large here
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