Your screenie is a filthy, filthy, lie!
... In that, after picking up the second ammo thingie, you still only have 5 ammo. Obviously, you've fixed this - as shown in your screenie, but perhaps that's not in the uploaded version? Anyway.
Hmmm. I'm not sure what kind of feedback you want. I did look at this the first time you posted it, but I couldn't come up with much meaningful to say at the time. It does look much nicer, of course. There were a few quick issues I found that I'll skip through for you to consider or completely ignore.
Technical Issue: No way to restart after the score screen comes up, except to reload the webpage.
Design Issue: The R button to engage screen rotation helps make the controls intuitive, but then the level itself becomes disorienting. Two possible suggestions I'd have to fix this is to colorize or decorate some spheres when you're on a sphere that branches out to more than one, in order to visually distinguish them. Or, a more complex suggestion, but also more useful, to have a minimap.
Game Mechanics Issue: It'd be nice if the invulnerability after getting hit lasted just one more second. There were a couple occasions where I jumped, hit an enemy - so bounced - and then the invulnerability faded just as I'd land, onto a nicely placed spike, or another enemy. That seemed to defeat the purpose of the invulnerability.
Visual issue: It's actually kind of. . . hm. Maybe not distracting? But off-putting, with the black sworl in the middle that doesn't move, IMHO.
It's really pretty fun. I kept retrying it until I finished the level - it was a lot easier with the screen rotation on, although I think my balance is a little messed up just now..