Conker534
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« Reply #160 on: March 20, 2011, 12:50:57 PM » |
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I need a a guide lol
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Maxim Schoemaker
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« Reply #161 on: March 20, 2011, 01:52:36 PM » |
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It does not work on FF(3.x) or IE. Only on Safari/Chrome/FF4. FF3x and IE don't have the proper webkit.
Hope, or upgrade.
I've installed FF4 RC, but I still don't hear any music
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aliceffekt
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« Reply #162 on: March 20, 2011, 05:46:49 PM » |
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Does the equip slot do anything yet?
Not yet Sometimes soon it might ^___^ I've installed FF4 RC, but I still don't hear any music Sorry Max, there are no ingame music at the moment. Only in the login ^^ I need a a guide lol
If you're lost you can always check out the Guide or the Warps Map
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« Last Edit: March 20, 2011, 06:25:38 PM by aliceffekt »
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Conker534
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« Reply #163 on: March 20, 2011, 06:18:40 PM » |
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I love this game, btw.
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aliceffekt
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« Reply #164 on: March 20, 2011, 10:05:25 PM » |
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How to become a chicken cheat.. or how to change your colours 1 - Go to floor 2, find the hiding place 2 - Hide in there for 5 minutes, log out/log in (or F5) 3 - Come out as a chiken ridding a dead enemy , profit $$$ 4 - To leave the chiken form, stop moving for 10 minutes. Your colours will have changed ! 5 - There are other few secrets to be discovered in the chicken form : ) Explore, try things, get stuck in walls & have fun !
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« Last Edit: March 20, 2011, 10:40:40 PM by aliceffekt »
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Maxim Schoemaker
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« Reply #165 on: March 21, 2011, 12:12:19 AM » |
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I've installed FF4 RC, but I still don't hear any music Sorry Max, there are no ingame music at the moment. Only in the login ^^ I get that. But there's also no music on the login screen
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Kit
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« Reply #166 on: March 21, 2011, 08:05:59 AM » |
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I just want to point out that this game works on my Nintendo DSiXL, which frankly is awesome.
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aliceffekt
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« Reply #167 on: March 21, 2011, 08:09:27 AM » |
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WHAT!? seriously ? Can you get me a picture : ) ? I want to see the window size, and if you want I can detect it and make it native window size 0___0 !!!
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« Last Edit: March 21, 2011, 09:21:53 AM by aliceffekt »
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Kit
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« Reply #168 on: March 21, 2011, 09:04:05 AM » |
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I'll try, because the window size IS too large. Have to scroll about 20 pixels in any direction to move. But yes, I'll put a picture up. Detecting native size would be pretty sweet :3 At any rate, NDSi uses Opera for the browser, sooo I was just like... "Lets try it!" and it worked. Edit: Ok, sorry for the poor quality and the glare/reflection, but here goes:
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« Last Edit: March 21, 2011, 09:16:37 AM by Kit630 »
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Sorano
Level 6
Game Designer / Double Stallion Games
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« Reply #169 on: March 21, 2011, 09:21:46 AM » |
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Awesome.
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Conker534
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« Reply #170 on: March 21, 2011, 01:14:49 PM » |
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omg. Thats sick.
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aliceffekt
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« Reply #171 on: March 21, 2011, 03:33:43 PM » |
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Working on browser detection and here is the new size of the desktop client Launch Desktop ClientI will update the OS X and Windows desktop apps later today : )
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Kit
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« Reply #172 on: March 21, 2011, 05:28:33 PM » |
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Well, for some feedback. I really like the graphics, the style is something I've seen similar in some other games, however I think yours has it's own uniqueness to it.
The gameplay idea is one that I like, but I would change a number of things to more closely resemble a roguelike. I didn't see any mobile enemies at all, and the combat system is really too simple for my taste. I think if there were two, maybe three basic stats, and a hit or miss system, and moving enemies, the complaints would be zero.
I like that the health remains the same amount however.
If you do choose some minimalist stats, you might try Strength (STR), Agility (AGI), and Defense (DEF). The idea being that STR gives a slightly higher attack bonus than base, AGI gives the chance to dodge, and DEF gives a higher defence than base. One point per level up.
I feel this would add just the right amount complexity without making it too complex, keeping true to the minimalist style.
Just my input, don't feel that you have to change the gameplay.
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aliceffekt
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« Reply #173 on: March 22, 2011, 08:20:07 AM » |
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Thanks for the great feedback kit630 : ) Making enemies move is something really quite hard at the moment. The game is basically a html page and a MySQL database. Making enemies move would mean a lot of actions to the database. At the moment I can't do it. But don't worry I thought about it ^^ As for the attack system, I want to make the hits vary and sometimes miss So expect this in the next week ^^ Stats would mean other interfaces and I don't know if I can do it, but I will think of something. Maybe add a line, the more you walk to higher you stamina becomes, the more you attack the more str you get etc.. I did a few level design updates this morning. - Hayfields - Karmilla
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Kit
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« Reply #174 on: March 22, 2011, 01:38:28 PM » |
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Oh, I see :D Well, that makes sense. That would be why it works on my DS then too. Yea, don't worry about stats if it's too complicated. And if moving enemies takes too many to the database, you may just want to put them in more strategic places, like guarding stairways or in hallways or whatevs . Not to make the game linear, but to provide a bit more challenge when exploring
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aliceffekt
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« Reply #175 on: March 24, 2011, 09:29:41 AM » |
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Thursday Balancing, You can now progress further easily ! also, Updated Karmilla !
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #176 on: March 28, 2011, 07:27:22 AM » |
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Minor Merveilles UpdateNew Part of Portal Room linking to 39, 24 and "Unknown" New Part of Karmilla linking to the New Part of Portal Room Floor 39 linking to New Part of Portal Room
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #177 on: March 28, 2011, 09:36:06 AM » |
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I was supposed to work today..
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Yameki
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« Reply #178 on: March 28, 2011, 09:41:17 AM » |
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Pretty pixels everywhere!! D: This looks beautiful
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Kit
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« Reply #179 on: March 29, 2011, 05:50:29 PM » |
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Is your server down or something? Can't connect to your game or website.
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