Ted
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« on: February 20, 2010, 01:24:24 PM » |
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 Here's my Gamma 4 entry called Laserback. I've been working on it some more and this is the current version. Get it here.
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« Last Edit: January 09, 2013, 12:06:06 PM by Ted Martens »
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Nate Kling
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« Reply #1 on: February 20, 2010, 05:48:13 PM » |
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Pretty fun there!  I like the design of the monster but Id love to seem more focus on the weighting of him scaling a building I think that could be really fun to animate. The game play is fun but right now a bit slow as there are no real goals just an arbitrary score at the top. Could turn into something really great if you keep working on it.
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Ted
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« Reply #2 on: February 20, 2010, 10:23:03 PM » |
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That's a good point about illustrating the hugeness of the monster. He is just kind of casually walking up the building right now rather than straining to pull himself up. Yeah I definitely agree about the lack of purpose. I've been working on a storyline for a few weeks, and I've got it to a place I really like. I'm going to be moving things in that direction next. Thanks for the feedback 
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PlayMeTape
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« Reply #3 on: February 21, 2010, 04:40:40 AM » |
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I like it. It shares some things with my first idea for Gamma which was a shmup without axis movement. Nice visuals. It's just a tad to slow to use the shield. It feels like it doesn't protect you during the beginning of the animation so you have to press quite a while before you get hit?
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nihilocrat
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« Reply #4 on: February 21, 2010, 09:23:28 AM » |
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Pretty fun, but at a certain point it seems impossible to block the onslaught of missiles even if you spam the shield button. Maybe I'm doing it wrong?
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Ted
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« Reply #5 on: February 21, 2010, 06:03:04 PM » |
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It's just a tad to slow to use the shield. It feels like it doesn't protect you during the beginning of the animation so you have to press quite a while before you get hit?
I've noticed that too, and don't know what's going on with it exactly. Do you think it's framerate? It seems that if the missile is inside the border of the shield when you turn the shield on then it doesn't block it. I'm using Game Maker 7. @nihilocrat Yeah, it can get tough if you don't stay on top of blasting the helicopters with lasers. Were you having trouble with the green choppers or the red ones? The red ones shoot instant kill missiles (for now) so they are tough.
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« Last Edit: February 21, 2010, 06:11:03 PM by savethedinosaurs »
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Ted
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« Reply #6 on: March 06, 2010, 04:41:59 PM » |
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Ted
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« Reply #7 on: March 16, 2010, 11:40:27 PM » |
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Top scores of GDC 2010  #1 Derek Yu #2 Ron Carmel #3 Mike Lee #4 Jan Willem Nijman #5 Zach Gage #6 Adam Robezzoli #7 Paul Veer #8 Mike Lee #9 Alexander Bruce #10 Martin Jonasson
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Ted
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« Reply #9 on: March 17, 2010, 10:53:51 PM » |
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You didn't see it? That's weird, it was hanging right there. 
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Evan Balster
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« Reply #10 on: March 27, 2010, 07:18:40 PM » |
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Hah. Testicle joke.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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Alexander Bruce
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« Reply #11 on: March 27, 2010, 10:48:10 PM » |
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I totally would have beaten everyone if I wasn't on the last game before the laptop was turned off! Cool game though. 
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deathtotheweird
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« Reply #13 on: April 01, 2010, 02:16:31 PM » |
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ahh that was a good one. had me going for a second, I went all over looking for the download link
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Ted
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« Reply #14 on: April 01, 2010, 02:23:21 PM » |
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 It did give me an idea for a secret Dinowaurs Stampede cameo. Sim City porntipsguzardo style. Finish level one, Ted, finish level one.... 
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