I'm making a top-down action game that shares elements from shmups, space sims, and FPSes. I got the idea for the control scheme awhile back, and I wanted to try to apply it to something OTHER than a classic space trading game.
There are three kinds of player-flyable drones right now:
KRIEGER Fighter:
Speed: [**-]
Handling: [***]
Firepower: [*--]
Weapon: Dual vulcan cannons
JAEGER Interceptor:
Speed: [***]
Handling: [*--]
Firepower: [**-]
Weapon: Railgun (shots pass through enemies)
VERNICHTER Bomber:
Speed: [*--]
Handling: [**-]
Firepower: [***]
Weapon: Guided missiles (follows the mouse cursor, cause splash damage)
The enemy drones all share similar weapons and stats, but are significantly weaker and much easier to kill than your drones and those of your allies. I'll probably diversify the enemy types and generally keep them weaker, as they are meant more as cannon fodder (like in shmups) than opponents on equal footing.
The background I'm using is from dbb's Assemblee contributions. It's absolutely beautiful and I'm sad that I'm stretching it a little funny.