I love homebrew, I've made some stuff (notably on megadrive with the basic - which is not very far from machine code actually), but I'm not too hot on the "meeting" concept of everybody doing the same thing at the same time.(especially because I'm not a big fan of nintendo handheld machines)
That said I don't want to prevent people from doing that if they like it.
When I have the time, I'll post some stuff I have done and some of my future projects, I have amassed quite a bit of documentation on some powerful arcade boards of the 90s (but that will probably be hell to code for...)
Yeah the "free for all" was tried already, I think I linked it in my preliminary post. But the thread remained inactive for 2 years, so I thought I'd try to spark peoples interest again. I'd LOVE if people just did homebrew of any type, but I thought maybe making it a bit more structured would help people who were just not sure how to get into homebrew ya know
I voted for the Nintendo DS simply because I don't know if I would be able to develop games for the Wii without actually owning one... Come to think of it though, I could run into the same problem with the DS.
Yeah, the Dolphin Wii emu is supposed to be getting some homebrew fixes by Bushing, but we'll see if that happens. Thats the one thing that makes more modern systems harder to dev on, because its so much easier and sometimes necessary to run on the real thing. For the DS you can just use no$gba or a few others, and a lot of DS emulators come with VRAM viewers and mode viewers and everything. Plus the DS is just simply easier to develop on than older systems. The 66mhz Arm9 can handle C++ just fine, and the built in 3D calls work almost identical to OpenGL. Plus DSWifi by SGStair works great, so we can even do some wifi awesomeness.