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TIGSource ForumsCommunityTownhallSPACEOUT COMBREAK VADERMAND: a historical reconstruction
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Author Topic: SPACEOUT COMBREAK VADERMAND: a historical reconstruction  (Read 1197 times)
NMcCoy
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« on: February 24, 2010, 07:21:46 PM »


Our expert team of archaeoludologists has pored over the historical record, piecing together and translating ancient artifacts. We are pleased to finally be able to present a scientifically-accurate reconstruction of one of the very first forms of electronic entertainment, in a playable form for the first time this millennium: SPACEOUT COMBREAK VADERMAND!
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ortoslon
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« Reply #1 on: February 24, 2010, 11:57:30 PM »

silent version please - sound glitches again
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NMcCoy
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« Reply #2 on: February 25, 2010, 01:39:17 AM »

Quadrupled audio buffer sizes and added a mute feature. Let me know if either of these help.
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Dragondot 2 is out now! Go get it!
ortoslon
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« Reply #3 on: February 25, 2010, 03:42:03 AM »

mostly fixed, still glitches a little when many sounds are played at once.
also, it's hard to lose: a single city is very easy to defend so game sessions tend to be long
« Last Edit: February 25, 2010, 03:47:29 AM by ortoslon » Logged
Alex May
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« Reply #4 on: February 25, 2010, 07:41:20 AM »

No sound glitches here. Great idea, nice execution, I like how the sound effects match the music. How about bonuses for quick sheet wipes? Any power ups? I only played 3 levels. Fun.
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