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April 27, 2024, 04:27:54 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Which graphics style do you prefer?
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Author Topic: Which graphics style do you prefer?  (Read 5407 times)
Jad
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« Reply #20 on: February 26, 2010, 05:42:30 PM »

Black lines and surroundings aren't really merging at all, it feels as though they both make each other abstract, making the graphical style disjointed. It doesn't really help that the black lines only represent divisions and grid lines at the moment, and don't do much to make the geometry anything other than just .. flat

I think that the one thing there is to expand upon here is how things look flat - like things printed on paper - going with that you can do interesting things with the imaginary paper; layer it, texture it, bend it, you know.

Having a more concrete idea than 'let's make game graphics' would help in finding a direction that you can really push somewhere.

You've got good skills in production, so do go ahead with idea fabrication. GO GO GO
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Jad
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« Reply #21 on: February 27, 2010, 10:17:48 AM »

<3
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CiroContinisio
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« Reply #22 on: February 27, 2010, 11:29:31 AM »

I stick with the others: filters just to give some ooze to images are very bad.
The simple outline (fourth image) is ok, but only if you need it and you are going to apply it to every major block of graphic in the game.
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CosmicMaher
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« Reply #23 on: March 07, 2010, 03:35:01 PM »

I would just thicken the lines a lot, to make it look less craft.
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michael
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« Reply #24 on: March 07, 2010, 08:02:07 PM »

what do you mean by craft? and thickening the lines will make it look more childish, but i dont know about better Undecided
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CosmicMaher
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« Reply #25 on: March 07, 2010, 09:39:03 PM »

Hmm, not really sure what I meant. I probably meant to type "to make it look less flat".
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CiroContinisio
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« Reply #26 on: March 11, 2010, 07:16:22 AM »

Hmm, not really sure what I meant.

This is funny Tongue
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