So not so long ago, Phubans sent me a simple game he had whipped up in Game Maker as part of an arcade series he was working on. The goal was to shock the user more than actually demonstrate a well thought out game design, but when I played it all I could comment about was how cool the game design really was. So we talked more seriously about it, I wanted to try Flixel (version 1.2 at the time? somewhere in that neighborhood), and we get rocking. During Tigjam 09, I had a somewhat working super-beta prototype with simple tiles, and Paul was doing some artwork to try to get something playable.
Long story short, Polytron announces Gamma, the "Dogs Without Guns" decide its time to create something real from a prototype, and thus Spuck was born! We did not even make it to the final runnings (I figured we wouldn't, our game doesn't really fit the party-indie scene), but we're moving forward!
Here's the current build
http://cthulhu32.kraln.com/misc/phubans/SpeedDisk/(Gamma Executable)
http://cthulhu32.kraln.com/Gamma4/Spuck.zipAnd Screenies of the Gamma build:
So, now that you've seen the Gamma build, you can probably see where we want to go with this thing. More levels, better power-ups, level creator/editor for users, so much good stuff to work on.
Plan of Attack for me as the programmer:
- Update Flixel to latest GIT, rip out collisions and replace with Box2D (fps increase according to Golds)
- Create SpuckED, the indy in-game level editor!
- Add Login/Register system in PHP/MySQL and test on local machine
- Create Arcade-like game modes, attempt replay system
- Add User high scores and level creation
- Tons of user testing (I've got a few people in mind *looks at Allen*)
I'll post as I do more work on this, and comments/suggestions are ALWAYS welcome (even if they're negative.) Feel free to also post your high scores, I can get right around 145k.
We'll also be looking for a Flash sponsor when this gets closer to release, so I need to figure out the plan of attack from that end.