Intro:Hello, friends.
So, I'm willing to bet that every game developer here of any kind has had hundreds(if not thousands) of fleeting ideas, not all of which get written down. I know I have, and I know that some of these ideas stick with you as your "pet ideas". Pet ideas aren't always appealing to people besides their creator. That's why game ideas are so rarely stolen. So, when I ask for a team here, please, only apply (but don't hesitate to post other things) if you feel like this is interesting to YOU, not just me.
Summary:The idea so far is called "Model Citizen". It's an RPG/Platformer hybrid, but when I say RPG, I mean branching storylines based on decisions, and free-to-roam worlds being the major (if not the only) RPG elements. As for platforming, the whole game is a 2d jumping sidescroller, with one added gameplay mechanic: New laws are announced either on signposts, or through an audio system, which make doing certian things in the game illegal. If you proceed to do them anyway, various enemies spawn and attack you. It is set in 2101 A.D. with an alternate timeline, where, in a way, world peace has been achieved.
StoryDialogue choices (a la bioware) and random crazy acts (a la GTA) all make the story go in different directions. There are some minor effects, and some that branch off the main plot. The whole game is a "widen your perspective" style look at the whole commercialism idea. But anyway, everything from the start to the end of the quotes is taken directly from a design document I wrote up on February 10th, as to give the best explanation.
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Model Citizen game concept
Backstory:
After his parents were killed by terrorists in 2001, 10 year old Francis Redro swore that he would create order in the world. So, wasting no time, in 2044 he became president of the U.S., and declared war on every other country on earth. He succeeded in making every continent except North and South America uninhabitable due to Radiation, and conquered everywhere else, as to make the geographical size of his new society easier to control. This new society, called New Earth, was VERY tightly regulated. Life went on...
Story:
The player has just come of age. They choose which subsidiary of The Togethearth Corporation they want to apprentice to: Health, Lifestyle, Transportation or Security. People who want to work independently (called Indies by society) are arrested. The player meets a hiding society of indies, and must decide what to do."
So, yeah. I need some help with the story as well.
Design and FeelI've done some rough sketches of the art style that I'll upload when I get the chance to scan them. It's a very flat, smooth, style, mad of all straight lines. The vibe that the game should give is not quite depressing, but not quite happy either. What I mean by that, is that the game should make people somewhat existential.
What I need:Voice actors (at least 3, we may have one)
Programmers (please help me decide the platform, it doesn't have to be flash or XNA)
Artists:
- Story Writers (me and vxthebear)
- Animators
- Musicians (bauer and possibly jumpstart)
I am a little bit of each of the previous, except the musician part.
Update: We're making progress in the artist department. Now for the code monkeys.
Production will really get going with a programmer, and all I really know how to program in is Game Maker, which only makes .EXE files.
ConclusionThis is all subject to change, but I think this would be a good experience for everyone involved in any way. Gamer or developer alike.
The (best) current sketch for a possible game screen can be found here (it still sucks):
http://i210.photobucket.com/albums/bb120/Ectoplasmus/model_citizen_sketch_1.jpg