Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411512 Posts in 69376 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 27, 2024, 11:52:51 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignRecurring problem: Keeping the player from thinking the game is endless.
Pages: 1 [2]
Print
Author Topic: Recurring problem: Keeping the player from thinking the game is endless.  (Read 3250 times)
Danc
Level 0
**


View Profile WWW
« Reply #20 on: March 07, 2010, 09:29:39 AM »

The common technique for doing this is as follows
  • Give the player a goal. Players tend to keep playing (unless bored or frustrated) if an accepted goal is incomplete.
  • As one goal is complete, another goal becomes available.
  • Layer overlapping goals with a spectrum of completion times.  No matter where the player is in the game, they always have open short term, medium term and long term goals.

A classic example is Civilization. 
  • Short term: End of the turn
  • Medium term: Research a new technology
  • Long term: Win the game

If players are no longer playing the issue is typically some variant of the following is at play.
  • Goals are being communicated poorly.  There are million ways of fixing this, but in general be more explicit.  If this is one of your first 10 games, attempt crisp clear player feedback.  Designers need to master this basic skill before they attempt to be subtle and clever.
  • The game lacks systems for short term, medium term and long term goals.  Goals are structured like rungs of a ladder.  If the player cannot immediately reach out and grab the next rung, they will assume there is nothing above. A game with only a single long term goal will often be treated by the player as a rung too far.
  • The inner loop of your game isn't fun.  All the goals in the world matter not a whit if the core interactions are draining the player's interest.

take care,
Danc.
Logged

Spry Fox, Lostgarden
CosmicMaher
Level 1
*



View Profile WWW
« Reply #21 on: March 07, 2010, 01:34:40 PM »

Try varying the content.  Different colors, new backgrounds, et cetera.  You want players to see that they are making progress in some fashion.

Basically what this dude said, do the same thing that makes people think a film is not a repeating GIF or whatever. Break up the composition in a meaningful and purposed manner.
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic