Okay, the editor's still a little rough at the edges, but I'm opening it up to you guys in search of little bugs. If you find anything or can think of a better way to do something, just say so in this thread.
THE EDITOR IS NOT A STANDALONE AND REQUIRES THE RESOURCES FROM
TURBO QUEST.
THE EDITOR REQUIRES A VALID NODEFILE WITH NODE 0000 IN IT TO FUNCTION AT THIS POINT.
THIS FILE MUST HAVE AN ENTRY IN THE CAMPAIGN FILE AS WELL.
The editor will save any node not named Null as part of the file. Be sure to rename a node if you want it saved. Do not push buttons while saving. Things may happen.
The editor executable is
here.Quick rundown of key commands:
Arrows - Navigate
WASD - change connections (ULDR)
Q - Show/hide connection window
Z - Disconnect node (also disconnects other nodes from it)
Insert - Rename node
Delete - Nullify and disconnect node
R, G, B - add/remove Red/Green/Blue from node color
U, I, O - change H/X/G rates
N - renumber node
E - switch current enemy
Pup/Pdown - change enemy/boss at cursor
C - Change ticks to clear node
V - Change Boss HP
T - Toggle township
Esc - View Save Menu
DONE THIS REVISION:Changing H/X/G rates
Changing connections
Changing clear/boss length
Toggling Town/Boss/Normal nodetype
Displaying all of a node's info onscreen somewhere
YET TO COME:Outputting a formatted campaign file entry for the level on save
Changing campaign type
Differentiating between two-way and one-way connection discovery