Derek
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« on: March 18, 2010, 04:46:13 AM » |
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« Last Edit: March 18, 2010, 01:59:07 PM by Derek »
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Eclipse
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« Reply #1 on: March 18, 2010, 05:08:30 AM » |
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awesomesauce 
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<Powergloved_Andy> I once fapped to Dora the Explorer
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remouk
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« Reply #2 on: March 18, 2010, 05:53:37 AM » |
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 Thanks!
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Knowledge is pow(d)er
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handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #4 on: March 18, 2010, 07:11:34 AM » |
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Oh derek, you are just a box full of surprises.
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jwk5
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« Reply #5 on: March 18, 2010, 07:48:14 AM » |
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Such a raw deal...  Anyways, I am going to try those tiles out now... EDIT: They look good! :D Also, if you look at the pic in my post you'll realize I have a ton of mana potions I could have used to spam the boss to death with fireballs... but I didn't even think about it before I clicked to my own death... Damn it...
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« Last Edit: March 18, 2010, 07:51:52 AM by jwk5 »
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raigan
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« Reply #6 on: March 18, 2010, 08:01:18 AM » |
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Awesome! ..now finish that damn DoomRL tileset 
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Hangedman
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« Reply #8 on: March 18, 2010, 09:52:54 AM » |
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Can we turn this thread into the official Tigsource DD tileset thread? I've got one done and am working on a Rogue ASCII tileset.
We also need an Oryx set.
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« Last Edit: March 18, 2010, 10:11:29 AM by Hangedman »
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Demon Lizardman
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« Reply #10 on: March 18, 2010, 11:19:28 AM » |
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Looks fun, downloading. Did you use MMF2 to program this?
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TheDustin
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« Reply #11 on: March 18, 2010, 11:59:18 AM » |
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Oooh, I really need to get on that DD review now.
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Nandrew
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« Reply #12 on: March 18, 2010, 12:21:19 PM » |
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That's some pretty awesome tilesettery thar! :D Bonus points for drawing the "meat man" with a clear idea of what it's referencing.  ... Rogue ASCII tileset...
DO THIS!  Looks fun, downloading. Did you use MMF2 to program this?
'twas made in GM, sirrah!
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Demon Lizardman
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« Reply #13 on: March 18, 2010, 01:36:36 PM » |
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Woah, didn't know you programmed in GM too! This game looks pretty damn fun. 
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« Last Edit: March 18, 2010, 06:15:29 PM by Demon Lizardman »
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Derek
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« Reply #14 on: March 18, 2010, 02:02:03 PM » |
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Changed the name of the thread... share away! Awesome! ..now finish that damn DoomRL tileset  Still waiting for Kornel! Although apparently in the latest release he finally separated the drawing code from the logic: http://forum.chaosforge.org/index.php/topic,2853.0.html
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Melly
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« Reply #15 on: March 18, 2010, 02:11:55 PM » |
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Having the rendering and logic code mixed together is a very bad decision.
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drChengele
Level 2

if (status = UNDER_ATTACK) launch_nukes();
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« Reply #17 on: March 18, 2010, 02:33:14 PM » |
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Stop it, Derek, you're making the rest of us look bad. 
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PraetorCurrently working on : tactical battles.
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Hangedman
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« Reply #18 on: March 18, 2010, 03:24:50 PM » |
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Here you go, folks, a Rogue tileset.  The walls aren't ASCII, I know, but that's because in a square format nothing really works. I also don't know if the backgrounds are over-contrasted for the later levels because... I haven't unlocked them  Feel free to fix it if so. Sorry about the megaupload but I don't know where else to stick it that doesn't require me to download something. EDIT: FIXED AS BELOW, NEW LINK HERE. http://www.megaupload.com/?d=CP78QWCT
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« Last Edit: March 29, 2010, 04:57:28 PM by Hangedman »
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Derek
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« Reply #19 on: March 18, 2010, 04:18:04 PM » |
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Walls should be #, imo. Otherwise, looks good!
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