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TIGSource ForumsCommunityDevLogsCharger! - Topdown Arena Shooter
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Author Topic: Charger! - Topdown Arena Shooter  (Read 9249 times)
imaginationac
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Makin' games instead of makin' money.


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« Reply #40 on: February 25, 2012, 07:39:07 PM »

I've been slacking Sad
Changes today:
-Rendered bowling ball in Blender.

GIF:

Been reading up on blender. The bowling ball didn't require any modelling, but the matarials and texture systems in Blender took me a while to grep. Models don't come with a default material and texture (like in Maya). Plus in order to get symmetrical finger holes, I had to use half a UVSphere and use the mirror modifier. As for the animation (the rotation), a simple read of the manual told me how to change the interpolation of the curves from the default bezier to linear. Not exactly a fan of how these things are hidden in hot key menus.
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Youtube channel | Charger! Dev Log
              
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