"this WIP definitely has potential"-AuthenticKaizen
"Like Gauntlet, only good!"- Fork and Beard
DOWNLOAD BELOW:
http://www.mediafire.com/?nvz1qwi8c6olddeProject is now dead. Will be using scraps of it for a new game. More info in latest post.
this is my first real big project. currently i'm using it as an exercise in game design and my project to learn GML. please leave as much feedback as you can.
i'm looking for comments on the overall feel of the game, things you liked, and ESPECIALLY things that you do NOT like or that bother you. Suggestions to these problems would be appreciated as well. Thank You fellow TIGers! "when there's no more room in hell, the dead shall walk the earth. so make some."
CURRENT FEATURES
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- arena based Arcade Mode
- survival horror style Story Mode
-1 episode available. with alternate path and secret boss.
- Complete a variety of missions in the arena based Arcade Mode
- plain old Survival Mode. to scratch that zombie killing itch.
- DIE System: randomizes enemy locations, paths, and other elements for variety.
- 6 characters with different weapons and play styles
-dude: uses machine guns and shotguns to take on enemies from long range
-ray: uses heavy shotguns and grenades for crowd control
-superhuman: due a genetic engineering error, he posses the ability to shoot lasers-ben: smashes enemies with his bat, and can command survivors to do his bidding
-tricia: turns enemies into psychic bombs
-brent: sets enemies aflame with flamethrowers and molotov cocktails
- bloody good pixel gore effects
- destructible environment elements:breakable walls and barriers. wood objects can be burned to create new paths.
- tutorial mode hosted by James of Typing of the Dead ©2000 sega
- slime mode: switches graphics and sounds to slime themed ones.
- hardcore mode: makes the game even harder. so you can prove you are a man.
- music by Rushjet1, The Videogame Orchestra, Robad Pills, and Nine Inch Nails
- Graffiti story delivery system. Think Splinter Cell:Conviction
- Kill Streaks accessible by comboing large amounts of enemies. Set your bullets on fire, call down air strikes, and create Multiple satellites, Gradius style.
BASIC CONTROLS:
WASD- move
left click- primary fire
right click- secondary fire
middle click/F- knife/ specific action
SPACE- action key- opens orange doors, breaks down brown doors, pushes enemies, read signs
R- reload (required in story mode only)
CONTROL-Use extra medkits
Q-command survivors to stay
E- command survivors to follow
ESC- restart/end game
F1- changelog and other stuff
F4- fullscreen/window switch
THINGS TO COME
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-complete removal of the default message boxes in favor of custom message boxes/in game message system
-ACHIEVEMENTS! and stat tracking [IN PROGRESS]
-Redesign of Tricia and Superhuman's abilities.
-more levels, missions, etc
-Survivalism mode. survival mode based on story mode gameplay w/ randomized levels and item locations.
-support for user made Mods. [IN PROGRESS]
-THE SURGEON. possible stand alone program that allows you to play in randomized arenas as well as modify stats such as weapon damage, max zombies, etc.
-unlockable weapons for all game modes
OTHER INFO:
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File Size: 26MB [ZIP format]
GM Ver. 8
Changes Screen Resolution:Yes
Uses
Super Sound System DllUses message system from
Eddie's Platform EngineWindows XP or higher.