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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeGamasutra - Nine Paths To Indie Game Greatness
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Author Topic: Gamasutra - Nine Paths To Indie Game Greatness  (Read 3945 times)
marshmonkey
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« on: February 26, 2008, 10:22:54 AM »

here is an article I wrote a few months ago that finally got put up on gamasutra:

http://www.gamasutra.com/view/feature/3547/nine_paths_to_indie_game_greatness.php

It's about different things independent game developers are doing to develop games with very few resources.
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Eclipse
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« Reply #1 on: February 26, 2008, 02:04:24 PM »

very interesting read, thank you Smiley
Quake editor made the difference also for me!
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #2 on: February 28, 2008, 08:51:10 AM »

Your list of engines/middleware is great, I'm looking for an easy physics engine at the moment and hadn't heard of half of these yet.  Thanks for the article!
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Eclipse
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« Reply #3 on: February 29, 2008, 03:13:27 AM »

actually the list miss a lot of stuff but it's rather nice Wink
from the physics engine side for example there ares also ODE (Open Dynamic Engine)and Newton Game Dynamics, the first is opensource and used also by some famous commercial games like call of juarez and Bloodrayne 2, the second is slow but simple to use and with a big fanbase community
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #4 on: February 29, 2008, 05:47:05 AM »

Great article, really like the "Efficiency in Design" part which i think is very important when working as an indie developer, look at Audiosurf for example thats really efficient design.
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