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TIGSource ForumsCommunityTownhallKOG just got powered up!
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Author Topic: KOG just got powered up!  (Read 2093 times)
saimo
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« on: March 29, 2010, 08:05:24 AM »

Back in 2007, a game was born from a rib of BOH, when the latter was in early state of development: its name was KOG. After a month or so of development, it got released. Lately, during the development of the latest update of BOH, something convinced me to update those parts of code that KOG had originally imported from BOH and that, in the meanwhile, have improved a lot. Bad move: I found myself heavily reworking the whole game Facepalm Eventually, the game was brought to new heights and it is now available for free to everyone who feels like getting mad at me Wink

Enjoy! Beer!

KOG homepage

UPDATE BELOW
« Last Edit: February 06, 2017, 09:55:48 AM by saimo » Logged
deathtotheweird
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« Reply #1 on: March 29, 2010, 10:30:14 AM »

I love it! Very simple and fun. My first playthrough I didn't know what was going on (I didn't read the instructions) and got a measly 8K. My second game I did a little bit better and got 31K.

I'm using the BOH theme, naturally. But I also like the default.

Now I'm waiting on ortoslon to completely destroy my expectations of what an high score should be.
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saimo
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« Reply #2 on: March 29, 2010, 10:46:27 AM »

I love it! Very simple and fun.

Smiley

Quote
My first playthrough I didn't know what was going on (I didn't read the instructions) and got a measly 8K. My second game I did a little bit better and got 31K.

A key to obtain a high score is to master the powerups - and a key to master them is... to read the instructions Well, hello there!
Also, another important thing is the degree of difficulty: the score depends on it.
The game - as you correctly noted - is simple, but there are lots of facets, so I warmly recommend reading the manual Beg

Quote
Now I'm waiting on ortoslon to completely destroy my expectations of what an high score should be.

Cheesy
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ortoslon
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« Reply #3 on: March 31, 2010, 06:30:10 AM »

don't wait on me, i don't like the game
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saimo
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« Reply #4 on: August 24, 2012, 11:34:28 AM »

Hi all,

I just wanted to let you know that KOG underwent another massive update. Download it and let your head spin like never before Epileptic

Website: www.retream.com/KOG
« Last Edit: February 06, 2017, 09:54:17 AM by saimo » Logged
saimo
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« Reply #5 on: February 06, 2017, 09:53:36 AM »

Gravedigging here to let you know that I have just released a totally reworked version of the game: most of the code has been rewritten, all graphics have been redrawn, music has been added, and gameplay has been extended and re-balanced.
Get it from https://retream.itch.io/kog - it's plenty of originality and fun, and IT'S FREE Smiley



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saimo
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« Reply #6 on: November 13, 2019, 04:34:22 AM »

The Blastaway code reuses most of the video system code I had written for my other games BOH, Huenison, and KOG. Along the way, I made some improvements to the system, and at some point I decided to backport those improvements to the older games. I started from KOG - and now I have just released a new version.

Get KOG from https://www.retream.com/KOG - also this one is free Wink

CHANGELOG
* Simplified and optimized CRT filters.
* Added 6x zoom.
* Added hardware-accelerated zooming for solid pixel modes to AmigaOS version.
* Fixed rate of tune of shoot mode WILD.
* Removed click from menu tune.
* Fixed other sounds.
* Touched up manual.
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saimo
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« Reply #7 on: July 19, 2022, 10:58:12 AM »

One more little update released: this one tries to address the issue of some joypads not being seen due to the fact that at times Windows reports D-pads as thumbsticks.

https://www.retream.com/KOG / https://retream.itch.io/kog

CHANGELOG
* Added support for thumbsticks, as at times Windows treats D-pads as thumbsticks (this is just to support as many joypads as possible: using real thumbsticks is not a good idea anyway).
* Fixed/improved manual.
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saimo
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« Reply #8 on: July 24, 2022, 05:23:08 AM »

While updating Huenison I noticed that a bug in some versions of gcc could cause corrupted graphics and even memory faults. Although KOG didn't seem affected by that problem, I thought I'd better make sure - and, while at it, I also made a few more little changes.

CHANGELOG
* Reworked assignments of the kind *p++ = ... *p ... (as they are miscompiled by some versions of gcc).
* Removed assignment of function "back" to joypad first button (as that was confusing).
* Added Windows portable version.
* Worked on Windows installer: removed unused data directory; added logo to graphics.

Download: https://www.retream.com/KOG / https://retream.itch.io/kog
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saimo
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« Reply #9 on: July 29, 2022, 12:54:05 PM »

Lately work has been done in parallel on all the RETREAM games. It began with the objective of aligning the technically similar ones for PC so that they would handle data saving the same way, but it soon went out of control and brought uniformity and improvements to the installers, the documentation, the web pages and even to code and internal files -and, just as importantly, it brought new features as well!

Get the new version of KOG from https://retream.itch.io/kog / https://www.retream.com/KOG

CHANGELOG
* Added screenshots of internal graphics (now [F1] grab a screenshot of the internal graphics and [F2] of the visible graphics).
* Added [ALT]+[F4] quit option.
* Simplified data files access code.
* Set savedata directory to the game's own data directory also for the Windows installed version (which now is thus identical to the portable version).
* Moved configuration file to the program directory.
* Added to installers code to import previous savedata and clean up leftovers.
* Improved/extended manual.
« Last Edit: July 29, 2022, 01:08:08 PM by saimo » Logged
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