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April 13, 2024, 03:46:19 PM

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Ushi-kun
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« Reply #740 on: August 19, 2010, 10:43:38 PM »

My page was a story all about how my life got flipped, turned upside down.

My page was a story all about how JR Hill life got flipped, turned upside down.

So I guess JR Hill's life is back to the way it was now.
Unless somebody else flipped, turned it upside down.
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Chaoseed
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« Reply #741 on: August 19, 2010, 10:59:31 PM »

When I did my page, I had to figure out how to interpret the previous page.  It's possible I interpreted it completely differently from how it was intended... Hand Metal Left WTF
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J. R. Hill
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« Reply #742 on: August 20, 2010, 04:12:58 AM »

My page was a story all about how my life got flipped, turned upside down.

My page was a story all about how JR Hill life got flipped, turned upside down.

So I guess JR Hill's life is back to the way it was now.
Unless somebody else flipped, turned it upside down.
He put my page down flipped it and reversed it.
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mjau
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« Reply #743 on: August 20, 2010, 07:06:19 AM »

Xerus encouraged people against that, but you know some people just want to flip everthing upside down.

My page took on a somewhat weird tangent, but I did maintain the characters and continuity as best as I could (though in honesty what was there to work with was pretty simple).

Same here Undecided.  Though the way I did it, the next page was free to either do something with it or ignore it, so hopefully it went ok
« Last Edit: August 20, 2010, 07:11:48 AM by mjau » Logged
konjak
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« Reply #744 on: August 20, 2010, 08:13:20 AM »

The page I followed had no backgrounds so I had to completely come up with a location myself which couldn't possibly be the same. Unless it was meant to be a void, making me the one ruining continuity, HRRRGGH!!
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ChevyRay
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« Reply #745 on: August 20, 2010, 08:22:49 AM »

Yeah, I usually try to keep the previous page's story going as closely as possible with the information I've got, because I figure that even in doing so the story's gonna end up being crazy weird anyways, so you don't really need to try harder to make it make less sense.
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Ted
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« Reply #746 on: August 20, 2010, 08:24:44 AM »

Would a Pass It On game compo be possible? I can't think of what the rules would be, but there might be something there. It could be a train wreck, of course.
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Mass
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« Reply #747 on: August 20, 2010, 08:53:51 AM »

The page I followed had no backgrounds so I had to completely come up with a location myself which couldn't possibly be the same. Unless it was meant to be a void, making me the one ruining continuity, HRRRGGH!!

Sorry.
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konjak
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« Reply #748 on: August 20, 2010, 08:56:49 AM »

No worries, it gave me CREATIVE CONTROLS
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Melly
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« Reply #749 on: August 20, 2010, 10:22:38 AM »

CREATIVE CONTROLS meaning PICTURES OF NAKED CHICKS IN EVERY FLAT SURFACE FUCK YEAH
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« Reply #750 on: August 20, 2010, 10:25:40 AM »

Would a Pass It On game compo be possible? I can't think of what the rules would be, but there might be something there. It could be a train wreck, of course.

Sounds feasible but would require sharing technical knowledge and being very responsible... also, the first ones would establish the framework while the latter ones get to have more fun doing funny things....

Also, IMO implementing software requires more cohesion than drawing a comic page, also probably more time invested that could be ruined by the next-developer
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Bree
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« Reply #751 on: August 20, 2010, 01:47:08 PM »

So close... I can practically taste it.
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J. R. Hill
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« Reply #752 on: August 20, 2010, 06:46:26 PM »

Would a Pass It On game compo be possible? I can't think of what the rules would be, but there might be something there. It could be a train wreck, of course.
maybe if it was only pass-it-on for the dialogue, level design, graphics...  If you make the code pass-it-on, then suddenly everyone needs to be able to read the same languages, and be really good at commenting, etc.  It would definitely be a cool idea for a game with user-created content though!
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« Reply #753 on: August 20, 2010, 10:46:24 PM »

Would a Pass It On game compo be possible? I can't think of what the rules would be, but there might be something there. It could be a train wreck, of course.
maybe if it was only pass-it-on for the dialogue, level design, graphics...  If you make the code pass-it-on, then suddenly everyone needs to be able to read the same languages, and be really good at commenting, etc.  It would definitely be a cool idea for a game with user-created content though!

It could work if you got a bunch of people who could use the same framework.  Something like Adventure Game Studio, where each person could create a room, then send their room with all the objects to the next person...Hm...it would be complicated, but I think it could be done.  (I tried something similar with Inform 6, but no one seemed interested...)
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mintpuffs.
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« Reply #754 on: August 21, 2010, 05:49:18 AM »

It would work well with Klik & Play :D

and I can't wait to read these. yay~
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J. R. Hill
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« Reply #755 on: August 21, 2010, 06:39:05 AM »

I'M SO EXCITED
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MaloEspada
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« Reply #756 on: August 21, 2010, 07:05:14 AM »

It would work well with Klik & Play :D

and I can't wait to read these. yay~

You silly, K&P can barely do anything!

I guess this gamecompo thing would work better with flash / game maker, since that's what most people use nowadays and these tools are relatively easy to use than say, c++.
« Last Edit: August 21, 2010, 07:08:39 AM by rdein » Logged
handCraftedRadio
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« Reply #757 on: August 21, 2010, 10:12:50 AM »

I'm going to start a pass it on 3d game engine where each person writes one line of code and only gets to see the line before them.
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Nate Kling
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« Reply #758 on: August 21, 2010, 10:41:59 AM »

Is it ready yet?  Oh why must I wait?!!?!? Cry
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« Reply #759 on: August 21, 2010, 12:15:24 PM »

Still waiting for that final PAAAAAGE
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