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TIGSource ForumsDeveloperDesign4th dimension?
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Dazzaa
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« on: February 29, 2008, 01:51:03 AM »

I challenge someone to have a go at making a game in 4 dimensionshttp://en.wikipedia.org/wiki/Fourth_dimension I don't know anything about programming sdo i don't know if its possible, but it would be cool(and extremely confusing) if it was
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Terry
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« Reply #1 on: February 29, 2008, 02:30:47 AM »

best post ever
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deadeye
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« Reply #2 on: February 29, 2008, 02:39:24 AM »

I challenge someone to have a go at making a game in 4 dimensions

I could but I don't wanna.
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« Reply #3 on: February 29, 2008, 03:29:07 AM »

I suddenly got the urge to make a game with tesseract-shaped bombs.
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Chris Whitman
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« Reply #4 on: February 29, 2008, 05:08:35 AM »

You don't have to make a fourth dimensional game, you just have to be in four dimensions and make a game there.
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« Reply #5 on: February 29, 2008, 07:27:26 AM »

First of all, facepalm.

Then, there is Magic Cube 4D and 4D-TRIS.

In before head asplode.
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shinygerbil
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« Reply #6 on: February 29, 2008, 07:31:04 AM »

fail, manbaby :D
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olücæbelel
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« Reply #7 on: February 29, 2008, 08:10:09 AM »

To help remove the fail from this thread, I have a legimate question:

I'm pretty sure there was a 4D space flight game (in the vein of Wing Commander and the like, only in super-confusing 4D) that was featured on TIGsource once. I can't seem to find it now, though. Anyone know what I'm talking about?
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« Reply #8 on: February 29, 2008, 08:30:07 AM »

I say we burn down the 4th dimension, I find it incomprehensible.
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« Reply #9 on: February 29, 2008, 10:26:35 AM »

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Practical 4D games. I'll pass on the hypercubes.
« Last Edit: February 29, 2008, 10:29:17 AM by Sifu Peng » Logged

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« Reply #10 on: February 29, 2008, 11:48:44 AM »

When I was in school a guy in one of my classes made a game where you could move through six dimensions.  The other three axes were visualized as the color of the objects in the world.  You could move around in X, Y, Z, R, G, B. His plan was that the static objects in the world wouldn't change as you moved through RGB, but players would appear only if you were near them in RGB as well as XYZ.

He didn't get very far on it, but it was a kinda neat idea.  I suspect it would be hard to find other players in such a large space.
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« Reply #11 on: February 29, 2008, 12:17:02 PM »

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Practical 4D games. I'll pass on the hypercubes.

I'm sure he meant four dimensions of space. Undecided
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deadeye
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« Reply #12 on: February 29, 2008, 04:36:00 PM »

I'm sure he meant four dimensions of space. Undecided

Oh hell yeah man *toke* that would be trippy as shit *cough cough*
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« Reply #13 on: February 29, 2008, 11:56:03 PM »

I'm sure he meant four dimensions of space. Undecided

Hypercubes

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Derek
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« Reply #14 on: March 01, 2008, 02:39:44 AM »

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Melly
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« Reply #15 on: March 01, 2008, 07:12:46 AM »

Where's that image from again?
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Chris Whitman
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« Reply #16 on: March 01, 2008, 12:34:54 PM »

Scanners!
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« Reply #17 on: March 03, 2008, 10:09:03 AM »

By the way, shouldn't that hypercube have an animation for it to be 4D?

To help remove the fail from this thread, I have a legimate question:

I'm pretty sure there was a 4D space flight game (in the vein of Wing Commander and the like, only in super-confusing 4D) that was featured on TIGsource once. I can't seem to find it now, though. Anyone know what I'm talking about?

Perhaps you mean the game that entered as a student project in this years IGF?
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« Reply #18 on: March 03, 2008, 12:42:44 PM »

Background:
It is common knowledge that any 3D image may be projected onto a surface to create a 2D representation. In the eye, it is the inside of a sphere. In video games, it is a flat rectangle.
In fact, it is mathematically possible to project and n-dimenional image onto a surface in n or fewer dimensions to create a lower dimensional representation.
In this case in particular, a four dimensional image may be prejected onto an area in three dimensions, such as a large cube. This can then be projected onto a rectangle and displayed on a 2D display device.

Suggestion:
The player exists in four space, but may only interact with a single 3D projection at any given time. Interaction with the exatra dimension is accomplished through rotations in four space.
A simplification of this would be a game in which the player may intreact with any of the eight orthogonal projections of the 4D scene in the same way that Fez (and related games) allow the player to interace with four of the six orthogonal projections of a 3D scene.
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Chris Whitman
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« Reply #19 on: March 03, 2008, 03:17:07 PM »

Background:
That has already been done. I believe there was a 4D Tetris.

Suggestion:
Dance party.
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