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TIGSource ForumsDeveloperArt (Moderator: JWK5)Examples of seamless, organic-looking terrain tiles for a sidescroller.
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Author Topic: Examples of seamless, organic-looking terrain tiles for a sidescroller.  (Read 1717 times)
gunmaggot
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« on: April 04, 2010, 12:05:57 AM »

Hi, I'm trying to put off actually doing some work on my game under the guise of research and I was wondering if you people could help me with that.
What I'm looking for is some good examples of 16-bit platformer-ish tiles that stitch together seamlessly to form an organic mass (ie. not a discrete bunch of block tiles).  They're gonna be breakable, with an autotiler to 'heal' them in realtime, so for preference I don't want any that have a crown of grass (see: Green Hill Zone) or anything that could mess with that - just solid earth/sand/rock/slime/flesh etc.

Some examples of what I'm looking for:

http://www.spriters-resource.com/snes/sempirestrike/hothstage11.png

http://www.spriters-resource.com/snes/earthworm/whattheheck.png

http://www.spriters-resource.com/psx_ps2/cvsotn/undergroundcavernsb.PNG









Realisitically, that's more than I'm ever gonna need, but it would be good to look at different approaches to lighting/creating a surface plane etc.

I won't be swiping anything directly - this is just for reference - so if people have their own tiles that they're ok with me leering at, or examples from indie games in general, that would be cool too.

Thankyou!!!

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