OverviewThe Entropy Movement is a platform adventure game. Set in a dystopian/war torn alternate universe. I'm trying to focus on nonlinear gameplay, even if the game is fairly linear overall. Sort of like Deus Ex, where you can play however you want (almost). Obstacles and enemies can be overcome with stealth, brute force, hacking, or even talking to an NPC. I'm not going to bother much with that karma crap. You make the decisions you have to survive. There won't be some higher power judging your every choice.
Even though it's not an open world game, the world isn't divided up into levels, so you can go back to old areas whenever you want, possibly unlocking things metroidvania style.
FeaturesCurrently, the following are completed:
-Basic Platformer Engine (Pixel perfect collisions, basic rigid body physics, room transitions)
-Two weapons: An assault rifle, and a taser
-Basic enemy AI (patrolling, shooting, throwing grenades)
-Basic Turrets
-Environmental Objects (water, elevators, doors, ventilation shafts)
-Around half of the Temple level
-Metro Station area
-Ally AI Companion
-Textboxes and branching dialog
-Hacking
Along with a few other things I probably forgot to list.
More InfoThe game has been in progress for about a year. There are still a lot of mechanics I need to flesh out (hacking, more items/weapons, dialog trees, etc...)
If anyone is interested in testing out a short demo of what I have so far, that would be awesome. Just let me know, and I will have it ready in a couple of days.