Thanks very much for the thoughtful feedback!
@starsrift:No. There are obviously rules governing which countries can connect to which ones, but these aren't immediately apparent. This results in just a game of "find the random number" which isn't really all that interesting, IMHO, instead of a more graphical sudoku-type puzzle - which would be pretty cool. You do have the country cards colored...?
Sorry, I'm not 100% sure what you mean here... countries can connect to countries they are adjacent to, oceans they are adjacent to, and airplanes of the same color... is that what you are saying is not immediately apparent?
I typically have my desktop in 16-bit mode, rather than 32, which results in an error. The average user isn't gonna head over to the logfile and note the errors - if you aren't going to support 16bit color displays, I recommend at least putting in an error message for the user to read.
Thanks for pointing out that limitation... I had no idea. I absolutely intend to support 16-bit displays.
@Toeofdoom:I've thought about it a bit and one thing that would work very well is if you "lit up" all the countries a card could connect to, as well as the cards location. For example the red plane "lights up" all the red countries, but the same could go for regular countries or oceans.
I like this idea a lot! When you say "light up countries that a card can connect to", are you referring to lighting them up on the map, or lighting the cards up on the board?
Superstar mode doesn't entirely make it clear that you don't have to match all of them, I didn't really inspect the "connections" bar closely. There is also room for another difficulty level above it, where you have to connect all 36 cards
Good point. How serious are you about connecting all 36 cards?

I am also disappointed about the lack of my own country's presence (Australia), I was probably best at the east Asia and Europe areas thanks to local knowledge and the Total War series respectively.
Very sorry about that

. I definitely want to get everybody's countries in... it's just tricky when trying to fit everything on a tiny map. I'm planning on implementing sub-continents, and will definitely make Australia a priority there!
I'm not entirely sure how long it will remain interesting, though... the game modes add some variety to how you play, but not what you actually do. Any ideas for other mechanics?
Good point. Please let me know how long you personally find it remains interesting, or if you have any ideas for expanding the mechanics

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I'll be working on getting a new build up soon, in response to this feedback.
Thanks again!