Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1396205 Posts in 67347 Topics- by 60499 Members - Latest Member: vseavello

October 28, 2021, 08:52:02 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallOgmo Editor
Pages: 1 ... 4 5 [6]
Print
Author Topic: Ogmo Editor  (Read 33598 times)
Hinchy
Level 3
***



View Profile WWW
« Reply #100 on: January 24, 2012, 09:22:48 PM »

Is there perchance going to be a script or importer for converting 0.9 project files over to 2.0?
Logged
Matt Thorson
Level 7
**

c'est la vie


View Profile WWW
« Reply #101 on: January 24, 2012, 11:57:39 PM »

The new installer isn't working.  It says there are missing files.

Yeah I can't seem to figure this out. It's working for some people and not others. HMMMM

Edit: I'm transferring the site to a new host, then I'll be able to sort out the installer problems. Trying to figure out exactly how this clickonce nonsense works.
« Last Edit: January 26, 2012, 01:04:52 AM by Matt Thorson » Logged

Matt Thorson
Level 7
**

c'est la vie


View Profile WWW
« Reply #102 on: January 26, 2012, 11:01:34 AM »

I think I fixed the installer issues, if anyone is waiting to download Smiley Also successfully switched hosts. Should be able to get the real site up soon now.
Logged

Hinchy
Level 3
***



View Profile WWW
« Reply #103 on: January 27, 2012, 06:50:11 PM »

Please change the way that an object's sprite rotates. If your object's origin is at (0,0), the sprite will actually rotate around its top left corner -- to the point where if you rotate it 180 degrees, the sprite will be completely not touching the object's bounding box. It looks silly.

A solution might be to change the object's origin, but in my project, I have a 32-by-16 object that needs to be rotateable, and a 16-by-16 grid size. in order for it to properly rotate on its center, its origin has to be (16,8), but then the object is impossible to align with the grid.

Thank you!
Logged
JOBA
Level 1
*


EZ


View Profile
« Reply #104 on: January 27, 2012, 07:08:43 PM »

I installed the ogmo editor 2, but I can't find the executable.
Where's the install/download path for this?
Logged

Instant TileEd - draw pixel art games and export them to Tiled TMX!
Looking for artist for a CRPG!
pgil
Guest
« Reply #105 on: January 30, 2012, 07:55:59 PM »

The installer creates a desktop shortcut and a start menu folder (Applications > Matt Thorson > OgmoEditor).  I don't know where it's actually installed.

Suggestion: Being able to drag&drop levels into the editor window would be really nice.
Logged
Matt Thorson
Level 7
**

c'est la vie


View Profile WWW
« Reply #106 on: January 31, 2012, 06:19:31 PM »

Suggestion: Being able to drag&drop levels into the editor window would be really nice.

This is a great and easy idea. I have it coded for the next version Smiley
Logged

Hinchy
Level 3
***



View Profile WWW
« Reply #107 on: January 31, 2012, 09:34:34 PM »

There's a nasty bug with the rotation where the number you enter in degrees will change to something very different... like 180 will suddenly change to ten thousand something point something. I think it's interpreting the number of degrees as number of radians and converting to degrees or something like that. On export, it'll export with the correct number, it's just a strange problem in the editor, especially because it stacks. (180 will become ~10000, then when you edit the object again it becomes ~590000...)

Also requoting myself because it's relevant:

Please change the way that an object's sprite rotates. If your object's origin is at (0,0), the sprite will actually rotate around its top left corner -- to the point where if you rotate it 180 degrees, the sprite will be completely not touching the object's bounding box. It looks silly.

A solution might be to change the object's origin, but in my project, I have a 32-by-16 object that needs to be rotateable, and a 16-by-16 grid size. in order for it to properly rotate on its center, its origin has to be (16,8), but then the object is impossible to align with the grid.

Thank you!

Come to think of it, shouldn't the bounding box rotate with the object anyway?
Logged
JonMelnik
Level 0
**



View Profile
« Reply #108 on: February 01, 2012, 07:49:42 AM »

Hi, the editor seemed to be pretty cool but after installing it, I don't know how to start.
Are there any tutorials or help pages?
Also, will you be releasing Ogmo 2 for mac?
Logged
ChevyRay
Guest
« Reply #109 on: February 01, 2012, 09:08:32 AM »

Hey JonMelnik!

Matt's currently trying to put together a video tutorial, but it's not out yet. So currently, the only getting started tutorial around right now is the one I wrote:

http://chevyray.com/2012/01/making-levels-with-ogmo-editor-2/

Just skip the installing phase (I wrote that before it had an installer). Good luck! Feel free to PM or email me if you get stuck or confused on any steps Smiley



@Hinchy: Yeah we've discussed the bounding box/rotating stuff too, the rotation and resizing needs mostly overhauled I think, and we were discussing using an "origin handles" system (kinda similar to

or Hollow's Deep editor). Or if anything, just something like photoshop-style transform handles.
« Last Edit: February 01, 2012, 09:14:16 AM by ChevyRay » Logged
Matt Thorson
Level 7
**

c'est la vie


View Profile WWW
« Reply #110 on: February 01, 2012, 12:11:58 PM »

I've got the angle textfield bug fixed for the next version. As Chevy said, I'm trying to figure out a better way to do bounding boxes in general, might just drop them in favor of handles.
Logged

Hinchy
Level 3
***



View Profile WWW
« Reply #111 on: February 10, 2012, 07:13:57 PM »

I have a potential feature request, maybe: could you possibly have the ability to map an image to grid layers, instead of just colors? It seems like a no-brainer to me, and it'd be very, very awesome.

Also, in no way meant to influence the above comment: we are working on a commercial product using Ogmo Editor and we'll be dropping you a hefty donation when everything's said and done. Thank you for this awesome software, seriously. You've saved us a lot of time and effort.
Logged
SilentNick
Level 0
*


View Profile
« Reply #112 on: February 27, 2012, 04:53:09 AM »

Whenever I try to save a level with a tilemap added it gives me this error:

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Xml.XmlException: The ' ' character, hexadecimal value 0x20, cannot be included in a name.
   at System.Xml.XmlDocument.CheckName(String name)
   at System.Xml.XmlElement..ctor(XmlName name, Boolean empty, XmlDocument doc)
   at System.Xml.XmlDocument.CreateElement(String prefix, String localName, String namespaceURI)
   at System.Xml.XmlDocument.CreateElement(String name)
   at OgmoEditor.LevelData.Layers.TileLayer.GetXML(XmlDocument doc)
   at OgmoEditor.LevelData.Level.GenerateXML()
   at OgmoEditor.LevelData.Level.writeTo(String filename)
   at OgmoEditor.LevelData.Level.Save()
   at OgmoEditor.MainWindow.saveLevelToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData)
   at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut)
   at System.Windows.Forms.ToolStripManager.ProcessCmdKey(Message& m, Keys keyData)
   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
   at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg)
   at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OgmoEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 2.0.0.26
    CodeBase: file:///C:/Users/Link/AppData/Local/Apps/2.0/45PD3KD0.0LP/ZD6Z5D1J.2VE/ogmo..tion_0000000000000000_0002.0000_eca50f523910d639/OgmoEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.Framework.Graphics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30901.0 built by: xnabldr
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
Microsoft.Xna.Framework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30901.0 built by: xnabldr
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
uecdfurm
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
mrbdnfqy
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Nick
Logged
davidarcila
Level 0
**



View Profile
« Reply #113 on: February 27, 2012, 06:45:51 AM »

I got that same error almost everytime, and i lost yesterday's work due to a saving bug, this editor is still pre-alpha and i do not recommend working with it yet.
Logged
iamsunpark
Level 0
**



View Profile WWW
« Reply #114 on: February 27, 2012, 10:07:50 PM »

Cool. I'll check and try it for my next project :D
Logged

Turtle Cream / Creative Director
pgil
Guest
« Reply #115 on: April 08, 2012, 08:43:52 AM »

Found a bug in the latest version:  Changing the size of the window corrupts the tile layer Sad

Re-openeing the level fixes it, though, and it doesn't seem to happen again until I restart the program.

Edit: Actually, just editing the tile layer fixes it...
Logged
kurismakku
Level 0
***


Will work for cat food.


View Profile
« Reply #116 on: January 23, 2013, 05:19:02 AM »

When I try to install the editor from the official website I get error "Application validation did not succeed."  Does anyone have alternative link or .exe file ?


This is error I get :
Code:
PLATFORM VERSION INFO
Windows : 6.1.7601.65536 (Win32NT)
Common Language Runtime : 4.0.30319.296
System.Deployment.dll : 4.0.30319.1 (RTMRel.030319-0100)
clr.dll : 4.0.30319.296 (RTMGDR.030319-2900)
dfdll.dll : 4.0.30319.1 (RTMRel.030319-0100)
dfshim.dll : 4.0.31106.0 (Main.031106-0000)

SOURCES
Deployment url : http://www.ogmoeditor.com/download/OgmoEditor.application
Server : Apache/2.2
Deployment Provider url : http://www.ogmoeditor.com/download/OgmoEditor.application
Application url : http://www.ogmoeditor.com/download/Application%20Files/OgmoEditor_2_1_0_5/OgmoEditor.exe.manifest
Server : Apache/2.2

IDENTITIES
Deployment Identity : OgmoEditor.application, Version=2.1.0.5, Culture=neutral, PublicKeyToken=0000000000000000, processorArchitecture=x86
Application Identity : OgmoEditor.exe, Version=2.1.0.5, Culture=neutral, PublicKeyToken=0000000000000000, processorArchitecture=x86, type=win32

APPLICATION SUMMARY
* Installable application.

ERROR SUMMARY
Below is a summary of the errors, details of these errors are listed later in the log.
* Activation of http://www.ogmoeditor.com/download/OgmoEditor.application resulted in exception. Following failure messages were detected:
+ File, changelog.html, has a different computed hash than specified in manifest.

COMPONENT STORE TRANSACTION FAILURE SUMMARY
No transaction error was detected.

WARNINGS
* The manifest for this application does not have a signature. Signature validation will be ignored.
* The manifest for this application does not have a signature. Signature validation will be ignored.

OPERATION PROGRESS STATUS
* [23.1.2013. 14:29:54] : Activation of http://www.ogmoeditor.com/download/OgmoEditor.application has started.
* [23.1.2013. 14:29:55] : Processing of deployment manifest has successfully completed.
* [23.1.2013. 14:29:55] : Installation of the application has started.
* [23.1.2013. 14:29:55] : Processing of application manifest has successfully completed.
* [23.1.2013. 14:30:07] : Found compatible runtime version 4.0.30319.
* [23.1.2013. 14:30:07] : Request of trust and detection of platform is complete.

ERROR DETAILS
Following errors were detected during this operation.
* [23.1.2013. 14:30:15] System.Deployment.Application.InvalidDeploymentException (HashValidation)
- File, changelog.html, has a different computed hash than specified in manifest.
- Source: System.Deployment
- Stack trace:
at System.Deployment.Application.ComponentVerifier.VerifyFileHash(String filePath, Hash hash)
at System.Deployment.Application.ComponentVerifier.VerifyFileHash(String filePath, HashCollection hashCollection)
at System.Deployment.Application.ComponentVerifier.FileComponent.Verify()
at System.Deployment.Application.ComponentVerifier.VerifyComponents()
at System.Deployment.Application.DownloadManager.DownloadDependencies(SubscriptionState subState, AssemblyManifest deployManifest, AssemblyManifest appManifest, Uri sourceUriBase, String targetDirectory, String group, IDownloadNotification notification, DownloadOptions options)
at System.Deployment.Application.ApplicationActivator.DownloadApplication(SubscriptionState subState, ActivationDescription actDesc, Int64 transactionId, TempDirectory& downloadTemp)
at System.Deployment.Application.ApplicationActivator.InstallApplication(SubscriptionState& subState, ActivationDescription actDesc)
at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl)
at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state)

COMPONENT STORE TRANSACTION DETAILS
No transaction information is available.

« Last Edit: January 23, 2013, 05:31:42 AM by xraven13 » Logged

Pages: 1 ... 4 5 [6]
Print
Jump to:  

Theme orange-lt created by panic