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TIGSource ForumsCommunityDevLogsSoluble v2.0 (new water effects!)
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Bones
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« on: April 12, 2010, 03:25:28 PM »

Original engine from GMC by YellowAfterlife

Play now v2.0








Arrow keys to move
Opposite direction to wall jump
Collect bubbles for health
Water progressively gets faster per completed level

(current issue aka feature: you can stick to walls by flipping, seems the mask goes in the solid)

If you come across an impossible level you can press R to restart the level without losing your level count...
This is hacks, but currently the only way around impossible procedural levels.






I can only get to level 7 myself. D;
Edit: Level 10
Maybe I made it too hard?
« Last Edit: April 17, 2010, 09:24:59 PM by Bones » Logged

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Shawny
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« Reply #1 on: April 12, 2010, 04:17:50 PM »

reminds me of n+, which i absolutely love.

much like i do this!! this is awesome, yo.
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Bones
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« Reply #2 on: April 12, 2010, 05:16:15 PM »

Right now the bubbles and bricks are being rolled for their creation.

bricks 1 in 4 chance
bubbles 1 in 5 chance

Trying to figure out a better way to go about doing this generation of levels.
(using game maker btw if it wasn't obvious)

Oh and a nice surprise at level 15 HELL MODE!  Evil Hand Metal Right

« Last Edit: April 12, 2010, 08:59:15 PM by Bones » Logged

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JoGribbs
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« Reply #3 on: April 13, 2010, 03:47:04 AM »

I actually really enjoyed this. It was a bit rough presentation-wise, but I thought it was a really neat idea.

I do have a couple of qualms: The wall jump was kind of difficult to pull off, and jumping could get a bit floaty. Maybe you could make jumps shorter or higher depending on how long you push the button?

Also, uh, I hate to point this out, but your main character looks a whole lot like a Golliwogg. I'm sure you didn't intend it, it's just a bit unfortunate is all.
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Bones
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« Reply #4 on: April 13, 2010, 10:21:02 AM »

Woah, it does look exactly like a Golliwogg.
I was going for like a bloblike gish with lips...

Have uploaded a new version "1.1"
Now you can select to go straight to Hell mode or not (score isn't tallied if you do this)
Also I have played around with the level.

You can also now jump higher in and out of water.
So as it rises it can help you reach impossible bubbles, pending you don't die.

This is what the level looks like before it's generated.

Edit: New level generation and double jump!

v1.3

« Last Edit: April 13, 2010, 10:52:27 PM by Bones » Logged

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Bones
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« Reply #5 on: April 14, 2010, 10:12:17 PM »

Hey hey, new updates today.




V1.4
- new level generation (no more impossible stages, tiles labeled red always exists)
- small bubbles (touch regular bubble = bigger bubble)
- bubbles now float on top of water (too easy?)
- double jump!

Double jumping actually would allow you to complete the old impossible levels.
But since I changed the generation no impossible levels occur ever.
Also found that with doublejump, wall jumping gets ignored though cruising around with both is unlimited jumps.

V1.5
- bubbles now get trapped in air pockets and under solids
- big bubbles heal you for more
- protagonist is now purple
« Last Edit: April 15, 2010, 06:28:11 PM by Bones » Logged

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Inanimate
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« Reply #6 on: April 15, 2010, 07:42:05 PM »

Interesting! I can't pinpoint it, but it is quite fun. Probably the acrobatics.

I think it could do with a lot of livening up though; level hazards would be a must. Perhaps the water could do more interesting things, as well. Waves? Tides? It has a lot of potential!
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Bones
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« Reply #7 on: April 15, 2010, 11:59:31 PM »



Click the image for new youtube video, found an effect I like for the drain, what do you think?
Tried a few things with the water, to no prevail.
Maybe I just need some sleep.

v1.6


New tiles

Skipping 1.7-1.9 as those were all trial
New waves have appeared.


V 2.0!
« Last Edit: April 17, 2010, 09:24:48 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

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