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TIGSource ForumsDeveloperArt (Moderator: JWK5)Who is working in the non-indie game industry?
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Author Topic: Who is working in the non-indie game industry?  (Read 6754 times)
oyog
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« Reply #20 on: October 11, 2010, 06:44:49 PM »

You kidding?

I'm workin' nine to five for THE MAN.

There's this place in America they call Tarjay.

That's where I work.

I think they sold World of Goo shirts once.

That's indie, right? =|
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shadowdim
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« Reply #21 on: October 11, 2010, 10:36:01 PM »

Would like to work in video games later, still at school though.
And indie on my free time.
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Xion
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« Reply #22 on: October 11, 2010, 10:52:19 PM »

I am doing freelance pixel art for a company right now but I don't think that counts?

I don't really intend on getting deep into "the industry" aside from lancing art freely. I'd like to keep gamesmaking a hobby for the forseeable future.
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Zaratustra
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« Reply #23 on: October 11, 2010, 11:31:39 PM »

sometimes I am, but sometimes I get fired
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Elk
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« Reply #24 on: October 12, 2010, 12:28:25 AM »

I used to, but not anymore at the moment Smiley...

Does count, Xion...I think
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man of doom
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« Reply #25 on: October 12, 2010, 12:52:49 AM »

I used to work for Free Radical Design doing QA, before they LucasArts screwed them over and they got shut down. The work was alright and there were some great people on the team, but I'm not sure I'd want to go back to staring at a screen 2 feet away from me for 12 hours a day.
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pen
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« Reply #26 on: October 12, 2010, 03:32:44 AM »

but I'm not sure I'd want to go back to staring at a screen 2 feet away from me for 12 hours a day.
Who, Me? (You just described my days off)
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JasonPickering
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« Reply #27 on: October 12, 2010, 06:55:34 AM »

I use to work in the industry until I got laid off a month or 2 ago. I am still job hunting but any free time not job hunting now is spent trying to make indie games. The main thing I am worried about is getting enough money from indie games to support myself and family.
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man of doom
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« Reply #28 on: October 13, 2010, 01:00:39 AM »

but I'm not sure I'd want to go back to staring at a screen 2 feet away from me for 12 hours a day.
Who, Me? (You just described my days off)
Hah, it was a big CRT, as we still had to check everything would fit on older TVs. I happened to sit at the desk with all sorts of crap on it, including the CRT, so I was stuck looking at that. Wouldn't have been so bad if it were a monitor or flatscreen.
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« Reply #29 on: October 26, 2010, 06:01:36 AM »

Hi, Kwakkie, I think you already know me from GameArtisans but no-one else here does, so:
I used to be in the big game industry and left that for the Wonderful World of the Web: I'm currently Art Director as social games company Kabam, making games for Facebook. And by night I work on my indie game.
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team_q
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« Reply #30 on: November 04, 2010, 04:20:38 AM »

I make rent making social games.
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Dirty Rectangles

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« Reply #31 on: November 10, 2010, 01:22:48 PM »

Not many of the replies read the subject it seems...

I currently work in industry as well, it's a lot of fun if you are in the a fun place.
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PompiPompi
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« Reply #32 on: November 12, 2010, 08:03:33 AM »

Not directly worked on games in the industry, but... I worked at microsoft on the Kinect thing for a year. Now I am unemployed and I love it. :D
Though, I will have to find a new job soon. :/
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« Reply #33 on: November 12, 2010, 08:26:44 AM »

Thought I replied to this already  Huh?

Well, I work on games 'professionally' at a small shop in TO. Primarily smallish games for very young kids to early teens. But I have been put on a project that's quite a bit more involved than just a small "play for 5 minutes" flash game so I am quite excited about that  Grin
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« Reply #34 on: November 13, 2010, 02:15:49 PM »

Freelance audio dude for between 4 and 5 years now!

As much as I love that fact alone, the loathing I have for the mainstream industry has multiplied with the years, and I'm now at a point where I feel like if I don't do some indie stuff and become successful soon, I'll go crazy and just work in a factory and live in a shack somewhere. Durr...?
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« Reply #35 on: November 15, 2010, 01:34:49 PM »

I've been making AAA games for about 4 years now. Worked as a 3D Modeller and Lighter, but moved to QA once I found I hated it. Now a QA Lead/Build Engineer of sorts. :3

One day I'll ideally be in some aspect of game design, but the role I want only opens up when someone moves on. It could be a while.  Beg
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RandyO
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« Reply #36 on: November 15, 2010, 05:25:42 PM »

Full-on indie right now, have done some traditional, it's a mixed bag, depending on company/project/all-that.

Indie is about focusing on what you really care about, and I think many of us have specialties like art/programming/sound even though we are just filled with game ideas.  Thus, for me, indie is about making the games in my head, rather than just drawing someone else's game-art.  Time.  A powerful thing.
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