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April 26, 2024, 11:51:23 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGTiny Platypus Pimps [FINISHED!](NOW W/OSX)
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Author Topic: Tiny Platypus Pimps [FINISHED!](NOW W/OSX)  (Read 68412 times)
Ivan
Owl Country
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alright, let's see what we can see


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« on: March 02, 2008, 05:37:12 PM »

A mysterious NES cartridge found on the bottom of the sea.



FOR WINDOWS:
http://www.ivansafrin.com/games/tpp.zip


FOR OSX:
http://www.ivansafrin.com/games/tpp.app.zip


I'll be updating the builds once in awhle as i find bugs. If you want to see the first version i posted a little closer to the deadline, you can find it here:
http://www.ivansafrin.com/games/tpp_orig.zip

« Last Edit: March 25, 2008, 09:26:43 AM by toastie » Logged

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John Nesky
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aka shaktool


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« Reply #1 on: March 02, 2008, 05:45:35 PM »

Dude, that's a fantastic platypus pimp. You've got the low-color style and the scanline artifact thing down.
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Melly
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This is how being from "da hood" is like, right?


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« Reply #2 on: March 02, 2008, 07:33:19 PM »

Dude, that be sum awesome pimpin gear right there. Fo real.
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Ivan
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alright, let's see what we can see


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« Reply #3 on: March 02, 2008, 07:43:40 PM »



lol
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Melly
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This is how being from "da hood" is like, right?


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« Reply #4 on: March 02, 2008, 07:46:47 PM »

If that's not the most awesome screenshot ever made I dunno what it is.
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deadeye
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« Reply #5 on: March 02, 2008, 09:10:42 PM »

I sense this is one to watch.
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Ivan
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alright, let's see what we can see


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« Reply #6 on: March 04, 2008, 12:14:49 AM »



No Cadillac, no perms, you can't see
That I'm a motherfucking P-I-M-P
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Derek
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« Reply #7 on: March 04, 2008, 12:23:00 AM »

Okay, YES. Kiss
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deadeye
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« Reply #8 on: March 04, 2008, 12:25:54 AM »

Shouldn't that ho be bigger?  Platypimp is supposed to be tiny.

And if there were Colossus-sized hos that you had to scale in order to administer the pimp-hand, I would just declare this the winner right now.  It still looks good, though.
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Golds
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Juno sucks


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« Reply #9 on: March 04, 2008, 12:47:56 AM »

I think all the Platypus's are tiny, and some of them are pimps.
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Derek
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« Reply #10 on: March 04, 2008, 12:55:06 AM »

They're small hoes, man.  Small. HOES. Huh?
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Farmergnome
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« Reply #11 on: March 04, 2008, 04:52:49 AM »

godly dude, just godly, this is 1 to watch :>
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Gazillion
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« Reply #12 on: March 04, 2008, 07:19:19 AM »

Top notch art, makes me feel like I can relate to our pimp friend the Platypus.
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reetva
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Bee dee bai do beeeee


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« Reply #13 on: March 04, 2008, 08:56:29 AM »

Eeks! Time to up my graphics quality.
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Hello!  I am here to boogie.  Shall we?
moi
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DILF SANTA


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« Reply #14 on: March 04, 2008, 11:13:28 AM »



No Cadillac, no perms, you can't see
That I'm a motherfucking P-I-M-P

Wow I love those artifacts, are you going to release your framework at one point in the future?
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Ivan
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alright, let's see what we can see


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« Reply #15 on: March 04, 2008, 11:39:28 AM »

Wow I love those artifacts, are you going to release your framework at one point in the future?

Yeah, this is an open source engine I've been working on for awhile. I was actually planning on releasing it about a month ago, but decided to make a couple of games with it first to iron out all the bugs. So yeah, probably very soon.
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medieval
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« Reply #16 on: March 04, 2008, 11:51:44 AM »

What's that "retro game system" you're using?

Oh btw, Macs PWN don't they? Grin
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Ivan
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alright, let's see what we can see


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« Reply #17 on: March 04, 2008, 11:56:10 AM »

What's that "retro game system" you're using?

Oh btw, Macs PWN don't they? Grin

That's the engine I'm working on.
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Bonesaw
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« Reply #18 on: March 04, 2008, 01:57:01 PM »

Why not let us participants test it out? I'd be totally down for using this with Rad Whale Troopers.

It's not like we're going to get a prize from this compo, so where's the harm?
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Ivan
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alright, let's see what we can see


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« Reply #19 on: March 04, 2008, 02:17:47 PM »

Hmm... Alright. I'll make a build of it in the next couple of days and post it to the forums. If you feel extra frisky, you can check it out from SVN and make your own though. There is no documentation whatsoever available right now though.

http://librgs.googlecode.com/
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